skip to main content


Title: Character Identification Refined: A Proposal
Characters are a key element of narrative and so character identification plays an important role in automatic narrative understanding. Unfortunately, most prior work that incorporates character identification is not built upon a clear, theoretically grounded concept of character. They either take character identification for granted (e.g., using simple heuristics on referring expressions), or rely on simplified definitions that do not capture important distinctions between characters and other referents in the story. Prior approaches have also been rather complicated, relying, for example, on predefined case bases or ontologies. In this paper we propose a narratologically grounded definition of character for discussion at the workshop, and also demonstrate a preliminary yet straightforward supervised machine learning model with a small set of features that performs well on two corpora. The most important of the two corpora is a set of 46 Russian folktales, on which the model achieves an F1 of 0.81. Error analysis suggests that features relevant to the plot will be necessary for further improvements in performance.  more » « less
Award ID(s):
1749917
NSF-PAR ID:
10140302
Author(s) / Creator(s):
;
Date Published:
Journal Name:
Proceedings of the First Workshop on Narrative Understanding
Page Range / eLocation ID:
12 - 18
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    One of the most fundamental elements of narrative is character: if we are to understand a narrative, we must be able to identify the characters of that narrative. Therefore, character identification is a critical task in narrative natural language understanding. Most prior work has lacked a narratologically grounded definition of character, instead relying on simplified or implicit definitions that do not capture essential distinctions between characters and other referents in narratives. In prior work we proposed a preliminary definition of character that was based in clear narratological principles: a character is an animate entity that is important to the plot. Here we flesh out this concept, demonstrate that it can be reliably annotated (0.78 Cohen’s κ), and provide annotations of 170 narrative texts, drawn from 3 different corpora, containing 1,347 character co-reference chains and 21,999 non-character chains that include 3,937 animate chains. Furthermore, we have shown that a supervised classifier using a simple set of easily computable features can effectively identify these characters (overall F1 of 0.90). A detailed error analysis shows that character identification is first and foremost affected by co-reference quality, and further, that the shorter a chain is the harder it is to effectively identify as a character. We release our code and data for the benefit of other researchers 
    more » « less
  2. Tracking characters and locations throughout a story can help improve the understanding of its plot structure. Prior research has analyzed characters and locations from text independently without grounding characters to their locations in narrative time. Here, we address this gap by proposing a new spatial relationship categorization task. The objective of the task is to assign a spatial relationship category for every character and location co-mention within a window of text, taking into consideration linguistic context, narrative tense, and temporal scope. To this end, we annotate spatial relationships in approximately 2500 book excerpts and train a model using contextual embeddings as features to predict these relationships. When applied to a set of books, this model allows us to test several hypotheses on mobility and domestic space, revealing that protagonists are more mobile than non-central characters and that women as characters tend to occupy more interior space than men. Overall, our work is the first step towards joint modeling and analysis of characters and places in narrative text. 
    more » « less
  3. null (Ed.)
    Animacy is the characteristic of a referent beingable to independently carry out actions in a storyworld (e.g., movement, communication). It is anecessary property of characters in stories, and sodetecting animacy is an important step in automaticstory understanding; it is also potentially useful formany other natural language processing tasks suchas word sense disambiguation, coreference resolu-tion, character identification, and semantic role la-beling. Recent work by Jahanet al.[2018]demon-strated a new approach to detecting animacy whereanimacy is considered a direct property of corefer-ence chains (and referring expressions) rather thanwords. In Jahanet al., they combined hand-builtrules and machine learning (ML) to identify the an-imacy of referring expressions and used majorityvoting to assign the animacy of coreference chains,and reported high performance of up to 0.90F1. Inthis short report we verify that the approach gener-alizes to two different corpora (OntoNotes and theCorpus of English Novels) and we confirmed thatthe hybrid model performs best, with the rule-basedmodel in second place. Our tests apply the animacyclassifier to almost twice as much data as Jahanetal.’s initial study. Our results also strongly suggest,as would be expected, the dependence of the mod-els on coreference chain quality. We release ourdata and code to enable reproducibility. 
    more » « less
  4. null (Ed.)
    Dynamic social interaction networks are an important abstraction to model time-stamped social interactions such as eye contact, speaking and listening between people. These networks typically contain informative while subtle patterns that reflect people’s social characters and relationship, and therefore attract the attentions of a lot of social scientists and computer scientists. Previous approaches on extracting those patterns primarily rely on sophisticated expert knowledge of psychology and social science, and the obtained features are often overly task-specific. More generic models based on representation learning of dynamic networks may be applied, but the unique properties of social interactions cause severe model mismatch and degenerate the quality of the obtained representations. Here we fill this gap by proposing a novel framework, termed TEmporal network-DIffusion Convolutional networks (TEDIC), for generic representation learning on dynamic social interaction networks. We make TEDIC a good fit by designing two components: 1) Adopt diffusion of node attributes over a combination of the original network and its complement to capture long-hop interactive patterns embedded in the behaviors of people making or avoiding contact; 2) Leverage temporal convolution networks with hierarchical set-pooling operation to flexibly extract patterns from different-length interactions scattered over a long time span. The design also endows TEDIC with certain self-explaining power. We evaluate TEDIC over five real datasets for four different social character prediction tasks including deception detection, dominance identification, nervousness detection and community detection. TEDIC not only consistently outperforms previous SOTA’s, but also provides two important pieces of social insight. In addition, it exhibits favorable societal characteristics by remaining unbiased to people from different regions. Our project website is: http://snap.stanford.edu/tedic/. 
    more » « less
  5. Intelligent interactive narrative systems coordinate a cast of non-player characters to make the overall story experience meaningful for the player. Narrative generation involves a tradeoff between plot-structure requirements and quality of character behavior, as well as computational efficiency. We study this tradeoff using the example of benchmark problems for narrative planning algorithms. A typical narrative planning problem calls for a sequence of actions that leads to an overall plot goal being met, while also requiring each action to respect constraints that create the appearance of character autonomy. We consider simplified solution definitions that enforce only plot requirements or only character requirements, and we measure how often each of these definitions leads to a solution that happens to meet both types of requirements—i.e., the density with which narrative plans occur among plot- or character-requirement-satisfying sequences. We then investigate whether solution densities can guide the selection of narrative planning algorithms. We compare the performance of two search strategies: one that satisfies plot requirements first and checks character requirements afterward, and one that continuously verifies character requirements. Our results show that comparing solution densities does not by itself predict which of these search strategies will be more efficient in terms of search nodes visited, suggesting that other important factors exist. We discuss what some of these factors could be. Our work opens further investigation into characterizing narrative planning algorithms and how they interact with specific domains. The results also highlight the diversity and difficulty of solving narrative planning problems. 
    more » « less