In college cybersecurity education, problem-based learning has been introduced to promote student agency in solving a complex problem. However, a dilemma of balancing the student agency persist and previous research has focused on students’ cognitive, metacognitive, and regulatory to enhance
the efficacy of PBL. Given the importance of students’ self-awareness of their agency, this study suggests a concept of meta-agency as an essential learner characteristic that influences the effectiveness of student agency in PBL. Four dimensions of meta-agency, perceptions of productive struggle, expectation alignment between instructor and students, strategies for regulating agency, and familiarity with PBL tasks, were qualitatively explored with student interview data. Features of meta-agency and how students’ meta-agency level develop through cybersecurity PBL sessions were further investigated.
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The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment
- Award ID(s):
- 1661202
- NSF-PAR ID:
- 10142198
- Date Published:
- Journal Name:
- Computers & Education
- Volume:
- 147
- Issue:
- C
- ISSN:
- 0360-1315
- Page Range / eLocation ID:
- 103781
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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