skip to main content


Title: A Preliminary Study of Compiler Transformations for Graph Applications on the Emu System
Unlike dense linear algebra applications, graph applications typically suffer from poor performance because of 1) inefficient utilization of memory systems through random memory accesses to graph data, and 2) overhead of executing atomic operations. Hence, there is a rapid growth in improving both software and hardware platforms to address the above challenges. One such improvement in the hardware platform is a realization of the Emu system, a thread migratory and near-memory processor. In the Emu system, a thread responsible for computation on a datum is automatically migrated over to a node where the data resides without any intervention from the programmer. The idea of thread migrations is very well suited to graph applications as memory accesses of the applications are irregular. However, thread migrations can hurt the performance of graph applications if overhead from the migrations dominates benefits achieved through the migrations. In this preliminary study, we explore two high-level compiler optimizations, i.e., loop fusion and edge flipping, and one low-level compiler transformation leveraging hardware support for remote atomic updates to address overheads arising from thread migration, creation, synchronization, and atomic operations. We performed a preliminary evaluation of these compiler transformations by manually applying them on three graph applications over a set of RMAT graphs from Graph500.---Conductance, Bellman-Ford's algorithm for the single-source shortest path problem, and Triangle Counting. Our evaluation targeted a single node of the Emu hardware prototype, and has shown an overall geometric mean reduction of 22.08% in thread migrations.  more » « less
Award ID(s):
1822919
NSF-PAR ID:
10145324
Author(s) / Creator(s):
;
Date Published:
Journal Name:
MCHPC'18: Proceedings of the Workshop on Memory Centric High Performance Computing
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Shared memory parallel programming models strive to provide low-overhead execution environments. Task-based programming models, in particular, are well-suited to cope with the ubiquitous multi- and many-core systems since they allow applications to express all available concurrency to a scheduler, which is tasked with exploiting the available hardware resources. It is general consensus that atomic operations should be preferred over locks and mutexes to avoid inter-thread serialization and the resulting loss in efficiency. However, even atomic operations may serialize threads if not used judiciously. In this work, we will discuss several optimizations applied to TTG and the underlying PaRSEC runtime system aiming at removing contentious atomic operations to reduce the overhead of task management to a few hundred clock cycles. The result is an optimized data-flow programming system that seamlessly scales from a single node to distributed execution and which is able to compete with OpenMP in shared memory. 
    more » « less
  2. Graphics Processing Units (GPUs) exploit large amounts of thread-level parallelism to provide high instruction throughput and to efficiently hide long-latency stalls. The resulting high throughput, along with continued programmability improvements, have made GPUs an essential computational resource in many domains. Applications from different domains can have vastly different compute and memory demands on the GPU. In a large-scale computing environment, to efficiently accommodate such wide-ranging demands without leaving GPU resources underutilized, multiple applications can share a single GPU, akin to how multiple applications execute concurrently on a CPU. Multi-application concurrency requires several support mechanisms in both hardware and software. One such key mechanism is virtual memory, which manages and protects the address space of each application. However, modern GPUs lack the extensive support for multi-application concurrency available in CPUs, and as a result suffer from high performance overheads when shared by multiple applications, as we demonstrate. We perform a detailed analysis of which multi-application concurrency support limitations hurt GPU performance the most. We find that the poor performance is largely a result of the virtual memory mechanisms employed in modern GPUs. In particular, poor address translation performance is a key obstacle to efficient GPU sharing. State-of-the-art address translation mechanisms, which were designed for single-application execution, experience significant inter-application interference when multiple applications spatially share the GPU. This contention leads to frequent misses in the shared translation lookaside buffer (TLB), where a single miss can induce long-latency stalls for hundreds of threads. As a result, the GPU often cannot schedule enough threads to successfully hide the stalls, which diminishes system throughput and becomes a first-order performance concern. Based on our analysis, we propose MASK, a new GPU framework that provides low-overhead virtual memory support for the concurrent execution of multiple applications. MASK consists of three novel address-translation-aware cache and memory management mechanisms that work together to largely reduce the overhead of address translation: (1) a token-based technique to reduce TLB contention, (2) a bypassing mechanism to improve the effectiveness of cached address translations, and (3) an application-aware memory scheduling scheme to reduce the interference between address translation and data requests. Our evaluations show that MASK restores much of the throughput lost to TLB contention. Relative to a state-of-the-art GPU TLB, MASK improves system throughput by 57.8%, improves IPC throughput by 43.4%, and reduces application-level unfairness by 22.4%. MASK's system throughput is within 23.2% of an ideal GPU system with no address translation overhead. 
    more » « less
  3. null (Ed.)
    Because of the increasing demand for intensive computation in deep neural networks, researchers have developed both hardware and software mechanisms to reduce the compute and memory burden. A widely adopted approach is to use mixed precision data types. However, it is hard to benefit from mixed precision without hardware specialization because of the overhead of data casting. Recently, hardware vendors offer tensorized instructions specialized for mixed-precision tensor operations, such as Intel VNNI, Nvidia Tensor Core, and ARM DOT. These instructions involve a new computing idiom, which reduces multiple low precision elements into one high precision element. The lack of compilation techniques for this emerging idiom makes it hard to utilize these instructions. In practice, one approach is to use vendor-provided libraries for computationally-intensive kernels, but this is inflexible and prevents further optimizations. Another approach is to manually write hardware intrinsics, which is error-prone and difficult for programmers. Some prior works tried to address this problem by creating compilers for each instruction. This requires excessive efforts when it comes to many tensorized instructions. In this work, we develop a compiler framework, UNIT, to unify the compilation for tensorized instructions. The key to this approach is a unified semantics abstraction which makes the integration of new instructions easy, and the reuse of the analysis and transformations possible. Tensorized instructions from different platforms can be compiled via UNIT with moderate effort for favorable performance. Given a tensorized instruction and a tensor operation, UNIT automatically detects the applicability of the instruction, transforms the loop organization of the operation, and rewrites the loop body to take advantage of the tensorized instruction. According to our evaluation, UNIT is able to target various mainstream hardware platforms. The generated end-to-end inference model achieves 1.3 x speedup over Intel oneDNN on an x86 CPU, 1.75x speedup over Nvidia cuDNN on an Nvidia GPU, and 1.13x speedup over a carefully tuned TVM solution for ARM DOT on an ARM CPU. 
    more » « less
  4. Today, larger memory capacity and higher memory bandwidth are required for better performance and energy efficiency for many important client and datacenter applications. Hardware memory compression provides a promising direction to achieve this without increasing system cost. Unfortunately, current memory compression solutions face two significant challenges. First, keeping memory compressed requires additional memory accesses, sometimes on the critical path, which can cause performance overheads. Second, they require changing the operating system to take advantage of the increased capacity, and to handle incompressible data, which delays deployment. We propose Compresso, a hardware memory compression architecture that minimizes memory overheads due to compression, with no changes to the OS. We identify new data-movement trade-offs and propose optimizations that reduce additional memory movement to improve system efficiency. We propose a holistic evaluation for compressed systems. Our results show that Compresso achieves a 1.85x compression for main memory on average, with a 24% speedup over a competitive hardware compressed system for single-core systems and 27% for multi-core systems. As compared to competitive compressed systems, Compresso not only reduces performance overhead of compression, but also increases performance gain from higher memory capacity. 
    more » « less
  5. We describe GraFBoost, a flash-based architecture with hardware acceleration for external analytics of multi-terabyte graphs. We compare the performance of GraFBoost with 1 GB of DRAM against various state-of-the-art graph analytics software including FlashGraph, running on a 32-thread Xeon server with 128 GB of DRAM. We demonstrate that despite the relatively small amount of DRAM, GraFBoost achieves high performance with very large graphs no other system can handle, and rivals the performance of the fastest software platforms on sizes of graphs that existing platforms can handle. Unlike in-memory and semi-external systems, GraFBoost uses a constant amount of memory for all problems, and its performance decreases very slowly as graph sizes increase, allowing GraFBoost to scale to much larger problems than possible with existing systems while using much less resources on a single-node system. The key component of GraFBoost is the sort-reduce accelerator, which implements a novel method to sequentialize fine-grained random accesses to flash storage. The sort-reduce accelerator logs random update requests and then uses hardware-accelerated external sorting with interleaved reduction functions. GraFBoost also stores newly updated vertex values generated in each superstep of the algorithm lazily with the old vertex values to further reduce I/O traffic. We evaluate the performance of GraFBoost for PageRank, breadth-first search and betweenness centrality on our FPGA-based prototype (Xilinx VC707 with 1 GB DRAM and 1 TB flash) and compare it to other graph processing systems including a pure software implementation of GrapFBoost. 
    more » « less