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Title: Keeping Students Occupied with the Course Contents After Leaving the Classroom
Keeping students engaged with the course contents between classes is challenging. Although out-of-class activities are used to address this challenge, they have limited impacts on improving student's engagement outside the classroom because of the lack of real-time feedback and progress updates. For this reason, these types of activities are less appealing to the current generation of students who feel the pull of instant gratification more intensely. This paper presents a mobile learning system, named Dysgu, which enables students to work on their out-of-class activities, compare their progress with the rest of the class, and improve their self-efficacy. The goal of Dysgu is to better engage students with out-of-class activities and reduce procrastination in those activities. By using Dysgu, faculty can facilitate and monitor learning even after the students leave the classroom and intervene early when students fall behind their peers.
Authors:
; ;
Award ID(s):
1712030
Publication Date:
NSF-PAR ID:
10159564
Journal Name:
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE)
Page Range or eLocation-ID:
545 to 546
Sponsoring Org:
National Science Foundation
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