skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Developing Transmedia Engineering Curricula using Cognitive Tools to Impact Learning and the Development of STEM Identity (RTP)
This paper examines the use of Imaginative Education (IE) to create an NGSS-aligned middle school engineering curriculum that supports transfer and the development of STEM identity. In IE, cognitive tools—such as developmentally appropriate narratives, mysteries and fantasies— are used to design learning environments that both engage learners and help them organize knowledge productively. We have combined IE with transmedia storytelling to develop two multi-week engineering units and six shorter engineering lessons. An overview of the curriculum developed to date and a more detailed description of the engineering design unit is presented in this paper. The curriculum is currently being implemented in treatment and non-treatment classrooms in middle schools throughout the Springfield, MA public school system (SPS). In tandem with pilot-year implementation of the curriculum, we have developed an assessment instrument to measure student learning outcomes associated with a transfer variant known as preparation for future learning (PFL). An analysis of the results from the PFL assessment support the position that a curriculum employing IE cognitive tools can facilitate both transfer-in thinking and the capacity of students to “think with” and thereby interpret important engineering concepts.  more » « less
Award ID(s):
1813572
PAR ID:
10165980
Author(s) / Creator(s):
; ; ; ; ; ; ; ; ;
Date Published:
Journal Name:
American Society for Engineering Education Virtual Conference: At Home with Engineering Education
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. This paper examines the use of Imaginative Education (IE) to create an NGSS-aligned middle school engineering curriculum that supports transfer and the development of STEM identity. In IE, cognitive tools—such as developmentally appropriate narratives, mysteries and fantasies— are used to design learning environments that both engage learners and help them organize knowledge productively. We have combined IE with transmedia storytelling to develop two multi-week engineering units and six shorter engineering lessons. An overview of the curriculum developed to date and a more detailed description of the engineering design unit is presented in this paper. The curriculum is currently being implemented in treatment and non-treatment classrooms in middle schools throughout the Springfield, MA public school system (SPS). In tandem with pilot-year implementation of the curriculum, we have developed an assessment instrument to measure student learning outcomes associated with a transfer variant known as preparation for future learning (PFL). An analysis of the results from the PFL assessment support the position that a curriculum employing IE cognitive tools can facilitate both transfer-in thinking and the capacity of students to “think with” and thereby interpret important engineering concepts. 
    more » « less
  2. null (Ed.)
    Teaching Engineering Concepts to Harness Future Innovators and Technologists (TECHFIT) was an NSF-funded science, technology, engineering, and math (STEM) project (DRL-1312215) (Harriger B. , Harriger, Flynn, & Flynn, 2013) that included a professional development (PD) program for teachers and an afterschool program for students. Curriculum and Assessment Design to Study the Development of Motivation and Computational Thinking for Middle School Students across Three Learning Contexts is an NSF-funded research project (DRL-1640178) (Harriger A. , Harriger, Parker, & Li, 2016) that examines the impact of delivering the TECHFIT curriculum to middle school students in three different contexts: afterschool program, in-school class, core class module. Thus far, the new project has deployed TECHFIT using the first two contexts, both of which use the entire TECHFIT curriculum. The goal of the TECHFIT curriculum is to spark interest in STEM and computational thinking (CT) in middle school students. The curriculum employs two computer programming tools as well as physical computing to introduce participants to STEM and CT. It also includes use of brain blasts to engage participants in a wide variety of physical activity throughout the instruction as well as to enrich their imaginations with different ways to make movement fun. This paper focuses on the process of exergame development using TECHFIT tools as a way to support CT skills development. The process is illustrated using a complete example from inception to a picture of teachers testing the working, physical exergame. 
    more » « less
  3. The objective of this work is to present an initial investigation of the impact the Connected Learning and Integrated Course Knowledge (CLICK) approach has had on students’ motivation, engineering identity, and learning outcomes. CLICK is an approach that leverages Virtual Reality (VR) technology to provide an integrative learning experience in the Industrial Engineering (IE) curriculum. To achieve this integration, the approach aims to leverage VR learning modules to simulate a variety of systems. The VR learning modules offer an immersive experience and provide the context for real-life applications. The virtual simulated system represents a theme to transfer the system concepts and knowledge across multiple IE courses as well as connect the experience with real-world applications. The CLICK approach has the combined effect of immersion and learning-by-doing benefits. In this work, VR learning modules are developed for a simulated manufacturing system. The modules teach the concepts of measures of location and dispersion, which are used in an introductory probability course within the IE curriculum. This work presents the initial results of comparing the motivation, engineering identity, and knowledge gain between a control and an intervention group (i.e., traditional vs. CLICK teaching groups). The CLICK approach group showed greater motivation compared to a traditional teaching group. However, there were no effects on engineering identity and knowledge gain. Nevertheless, it is hypothesized that the VR learning modules will have a positive impact on the students’ motivation, engineering identity, and knowledge gain over the long run and when used across the curriculum. Moreover, IE instructors interested in providing an immersive and integrative learning experience to their students could leverage the VR learning modules developed for this project. 
    more » « less
  4. Computational Thinking (CT) can play a central role in fostering students' integrated learning of science and engineering. We adopt this framework to design and develop the Water Runoff Challenge (WRC) curriculum for lower middle school students in the USA. This paper presents (1) the WRC curriculum implemented in an integrated computational modeling and engineering design environment and (2) formative and summative assessments used to evaluate learner’s science, engineering, and CT skills as they progress through the curriculum. We derived a series of performance measures associated with student learning from system log data and the assessments. By applying Path Analysis we found significant relations between measures of science, engineering, and CT learning, indicating that they are mutually supportive of learning across these disciplines. 
    more » « less
  5. null (Ed.)
    This research paper describes the development of an assessment instrument for use with middle school students that provides insight into students’ interpretive understanding by looking at early indicators of developing expertise in students’ responses to solution generation, reflection, and concept demonstration tasks. We begin by detailing a synthetic assessment model that served as the theoretical basis for assessing specific thinking skills. We then describe our process of developing test items by working with a Teacher Design Team (TDT) of instructors in our partner school system to set guidelines that would better orient the assessment in that context and working within the framework of standards and disciplinary core ideas enumerated in the Next Generation Science Standards (NGSS). We next specify our process of refining the assessment from 17 items across three separate item pools to a final total of three open-response items. We then provide evidence for the validity and reliability of the assessment instrument from the standards of (1) content, (2) meaningfulness, (3) generalizability, and (4) instructional sensitivity. As part of the discussion from the standards of generalizability and instructional sensitivity, we detail a study carried out in our partner school system in the fall of 2019. The instrument was administered to students in treatment (n= 201) and non-treatment (n = 246) groups, wherein the former participated in a two-to-three-week, NGSS-aligned experimental instructional unit introducing the principles of engineering design that focused on engaging students using the Imaginative Education teaching approach. The latter group were taught using the district’s existing engineering design curriculum. Results from statistical analysis of student responses showed that the interrater reliability of the scoring procedures were good-to-excellent, with intra-class correlation coefficients ranging between .72 and .95. To gauge the instructional sensitivity of the assessment instrument, a series of non-parametric comparative analyses (independent two-group Mann-Whitney tests) were carried out. These found statistically significant differences between treatment and non-treatment student responses related to the outcomes of fluency and elaboration, but not reflection. 
    more » « less