Wearable electronics expand the ways learners can create with computing as they gain proficiency with programming and electronics. Dance is one domain where wearables can support creative, embodied practices in computing education. However, wearable electronics need to be small, durable, and easily integrated into clothing to meet the constraints of dance contexts. These features are challenging to achieve, especially when working with novices. We present DanceBits, a wearable prototyping kit for dance that was co-developed with a justice-oriented, computing and dance education organization. DanceBits’ plug-and-play system uses small PCBs with solderless connectors to support dancers in rapidly designing, building, and performing with electronic costumes. Our user studies exploring the system with dance instructors and youth participants show that DanceBits enabled fast development of wearables, offered users a breadth of expressivity through computational and choreographic choices, and empowered dancers to see wearables as a tool for developing their movement practices.
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Movement Computing Education for Middle Grades
This paper takes a theoretical approach to movement computing education for young learners, with a focus on middle grades (grades 6-8, ages 11-14). This age group is targeted as a lower bound because, while some elements of computational thinking may be available to still younger learners, there are abstractions involved in movement computation that pre-require a certain amount of formal operation, in the Piagetian sense. We outline a parallel foundation of key ideas in movement (specifically dance) and key ideas in computing (specifically data representations) at this age-appropriate level. We describe how these foundations might be laid down together early on so that they can later be integrated via the introduction of sensing and feedback technology. Concepts in movement and choreography are studied using words and bodies, as in traditional dance education, and later using computer simulations and motion capture. Data concepts are introduced first by appeal to general questions and later by specification to the movement of individual and collective joints and bodies.
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- Award ID(s):
- 1933961
- PAR ID:
- 10175190
- Date Published:
- Journal Name:
- Proceedings of the 7th International Conference on Movement and Computing
- Page Range / eLocation ID:
- 1 to 5
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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