skip to main content


Title: Rel3D: A Minimally Contrastive Benchmark for Grounding Spatial Relations in 3D
Understanding spatial relations (e.g., laptop on table) in visual input is important for both humans and robots. Existing datasets are insufficient as they lack large-scale, high-quality 3D ground truth information, which is critical for learning spatial relations. In this paper, we fill this gap by constructing Rel3D: the first large-scale, human-annotated dataset for grounding spatial relations in 3D. Rel3D enables quantifying the effectiveness of 3D information in predicting spatial relations on large-scale human data. Moreover, we propose minimally contrastive data collection---a novel crowdsourcing method for reducing dataset bias. The 3D scenes in our dataset come in minimally contrastive pairs: two scenes in a pair are almost identical, but a spatial relation holds in one and fails in the other. We empirically validate that minimally contrastive examples can diagnose issues with current relation detection models as well as lead to sample-efficient training. Code and data are available at https://github.com/princeton-vl/Rel3D.  more » « less
Award ID(s):
1734266
NSF-PAR ID:
10202375
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
Advances in Neural Information Processing Systems 33 pre-proceedings (NeurIPS)
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Humans subconsciously engage in geospatial reasoning when reading articles. We recognize place names and their spatial relations in text and mentally associate them with their physical locations on Earth. Although pretrained language models can mimic this cognitive process using linguistic context, they do not utilize valuable geospatial information in large, widely available geographical databases, e.g., OpenStreetMap. This paper introduces GeoLM, a geospatially grounded language model that enhances the understanding of geo-entities in natural language. GeoLM leverages geo-entity mentions as anchors to connect linguistic information in text corpora with geospatial information extracted from geographical databases. GeoLM connects the two types of context through contrastive learning and masked language modeling. It also incorporates a spatial coordinate embedding mechanism to encode distance and direction relations to capture geospatial context. In the experiment, we demonstrate that GeoLM exhibits promising capabilities in supporting toponym recognition, toponym linking, relation extraction, and geo-entity typing, which bridge the gap between natural language processing and geospatial sciences. The code is publicly available at https://github.com/knowledge-computing/geolm. 
    more » « less
  2. null (Ed.)
    Arguably one of the top success stories of deep learning is transfer learning. The finding that pre-training a network on a rich source set (e.g., ImageNet) can help boost performance once fine-tuned on a usually much smaller target set, has been instrumental to many applications in language and vision. Yet, very little is known about its usefulness in 3D point cloud understanding. We see this as an opportunity considering the effort required for annotating data in 3D. In this work, we aim at facilitating research on 3D representation learning. Different from previous works, we focus on high-level scene understanding tasks. To this end, we select a suit of diverse datasets and tasks to measure the effect of unsupervised pre-training on a large source set of 3D scenes. Our findings are extremely encouraging: using a unified triplet of architecture, source dataset, and contrastive loss for pre-training, we achieve improvement over recent best results in segmentation and detection across 6 different benchmarks for indoor and outdoor, real and synthetic datasets – demonstrating that the learned representation can generalize across domains. Furthermore, the improvement was similar to supervised pre-training, suggesting that future efforts should favor scaling data collection over more detailed annotation. We hope these findings will encourage more research on unsupervised pretext task design for 3D deep learning. 
    more » « less
  3. Knowledge graphs (KGs) are of great importance in various artificial intelligence systems, such as question answering, relation extraction, and recommendation. Nevertheless, most real-world KGs are highly incomplete, with many missing relations between entities. To discover new triples (i.e., head entity, relation, tail entity), many KG completion algorithms have been proposed in recent years. However, a vast majority of existing studies often require a large number of training triples for each relation, which contradicts the fact that the frequency distribution of relations in KGs often follows a long tail distribution, meaning a majority of relations have only very few triples. Meanwhile, since most existing large-scale KGs are constructed automatically by extracting information from crowd-sourcing data using heuristic algorithms, plenty of errors could be inevitably incorporated due to the lack of human verification, which greatly reduces the performance for KG completion. To tackle the aforementioned issues, in this paper, we study a novel problem of error-aware few-shot KG completion and present a principled KG completion framework REFORM. Specifically, we formulate the problem under the few-shot learning framework, and our goal is to accumulate meta-knowledge across different meta-tasks and generalize the accumulated knowledge to the meta-test task for error-aware few-shot KG completion. To address the associated challenges resulting from insufficient training samples and inevitable errors, we propose three essential modules neighbor encoder, cross-relation aggregation, and error mitigation in each meta-task. Extensive experiments on three widely used KG datasets demonstrate the superiority of the proposed framework REFORM over competitive baseline methods. 
    more » « less
  4. 3D LiDAR scanners are playing an increasingly important role in autonomous driving as they can generate depth information of the environment. However, creating large 3D LiDAR point cloud datasets with point-level labels requires a significant amount of manual annotation. This jeopardizes the efficient development of supervised deep learning algorithms which are often data-hungry. We present a framework to rapidly create point clouds with accurate pointlevel labels from a computer game. To our best knowledge, this is the first publication on LiDAR point cloud simulation framework for autonomous driving. The framework supports data collection from both auto-driving scenes and user-configured scenes. Point clouds from auto-driving scenes can be used as training data for deep learning algorithms, while point clouds from user-configured scenes can be used to systematically test the vulnerability of a neural network, and use the falsifying examples to make the neural network more robust through retraining. In addition, the scene images can be captured simultaneously in order for sensor fusion tasks, with a method proposed to do automatic registration between the point clouds and captured scene images. We show a significant improvement in accuracy (+9%) in point cloud segmentation by augmenting the training dataset with the generated synthesized data. Our experiments also show by testing and retraining the network using point clouds from user-configured scenes, the weakness/blind spots of the neural network can be fixed. 
    more » « less
  5. null (Ed.)
    Understanding spatial expressions and using them appropriately is necessary for seamless and natural human-machine interaction. However, capturing the semantics and appropriate usage of spatial prepositions is notoriously difficult, because of their vagueness and polysemy. Although modern data-driven approaches are good at capturing statistical regularities in the usage, they usually require substantial sample sizes, often do not generalize well to unseen instances and, most importantly, their structure is essentially opaque to analysis, which makes diagnosing problems and understanding their reasoning process difficult. In this work, we discuss our attempt at modeling spatial senses of prepositions in English using a combination of rule-based and statistical learning approaches. Each preposition model is implemented as a tree where each node computes certain intuitive relations associated with the preposition, with the root computing the final value of the prepositional relation itself. The models operate on a set of artificial 3D “room world” environments, designed in Blender, taking the scene itself as an input. We also discuss our annotation framework used to collect human judgments employed in the model training. Both our factored models and black-box baseline models perform quite well, but the factored models will enable reasoned explanations of spatial relation judgements. 
    more » « less