Neural Radiance Field (NeRF) approaches learn the underlying 3D representation of a scene and generate photorealistic novel views with high fidelity. However, most proposed settings concentrate on modelling a single object or a single level of a scene. However, in the real world, we may capture a scene at multiple levels, resulting in a layered capture. For example, tourists usually capture a monument’s exterior structure before capturing the inner structure. Modelling such scenes in 3D with seamless switching between levels can drastically improve immersive experiences. However, most existing techniques struggle in modelling such scenes. We propose Strata-NeRF, a single neural radiance field that implicitly captures a scene with multiple levels. Strata-NeRF achieves this by conditioning the NeRFs on Vector Quantized (VQ) latent representations which allow sudden changes in scene structure. We evaluate the effectiveness of our approach in multi-layered synthetic dataset comprising diverse scenes and then further validate its generalization on the real-world RealEstate 10k dataset. We find that Strata-NeRF effectively captures stratified scenes, minimizes artifacts, and synthesizes high-fidelity views compared to existing approaches.
more »
« less
This content will become publicly available on May 1, 2025
HaLo‐NeRF: Learning Geometry‐Guided Semantics for Exploring Unconstrained Photo Collections
Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large‐scale tourist landmarks. However, prior works focus primarily on geometric reconstruction and visualization, neglecting the key role of language in providing a semantic interface for navigation and fine‐grained understanding. In more constrained 3D domains, recent methods have leveraged modern vision‐and‐language models as a strong prior of 2D visual semantics. While these models display an excellent understanding of broad visual semantics, they struggle with unconstrained photo collections depicting such tourist landmarks, as they lack expert knowledge of the architectural domain and fail to exploit the geometric consistency of images capturing multiple views of such scenes. In this work, we present a localization system that connects neural representations of scenes depicting large‐scale landmarks with text describing a semantic region within the scene, by harnessing the power of SOTA vision‐and‐language models with adaptations for understanding landmark scene semantics. To bolster such models with fine‐grained knowledge, we leverage large‐scale Internet data containing images of similar landmarks along with weakly‐related textual information. Our approach is built upon the premise that images physically grounded in space can provide a powerful supervision signal for localizing new concepts, whose semantics may be unlocked from Internet textual metadata with large language models. We use correspondences between views of scenes to bootstrap spatial understanding of these semantics, providing guidance for 3D‐compatible segmentation that ultimately lifts to a volumetric scene representation. To evaluate our method, we present a new benchmark dataset containing large‐scale scenes with ground‐truth segmentations for multiple semantic concepts. Our results show that HaLo‐NeRF can accurately localize a variety of semantic concepts related to architectural landmarks, surpassing the results of other 3D models as well as strong 2D segmentation baselines. Our code and data are publicly available at https://tau‐vailab.github.io/HaLo‐NeRF/
more »
« less
- Award ID(s):
- 2304481
- PAR ID:
- 10572493
- Publisher / Repository:
- The Eurographics Association and John Wiley & Sons Ltd.
- Date Published:
- Journal Name:
- Computer Graphics Forum
- Volume:
- 43
- Issue:
- 2
- ISSN:
- 0167-7055
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale visual captures spanning buildings or even multiple city blocks collected primarily from drones. In contrast to single object scenes (on which NeRFs are traditionally evaluated), our scale poses multiple challenges including (1) the need to model thousands of images with varying lighting conditions, each of which capture only a small subset of the scene, (2) prohibitively large model capacities that make it infeasible to train on a single GPU, and (3) significant challenges for fast rendering that would enable interactive fly-throughs. To address these challenges, we begin by analyzing visibility statistics for large-scale scenes, motivating a sparse network structure where parameters are specialized to different regions of the scene. We introduce a simple geometric clustering algorithm for data parallelism that partitions training images (or rather pixels) into different NeRF sub-modules that can be trained in parallel. We evaluate our approach on existing datasets (Quad 6k and UrbanScene3D) as well as against our own drone footage, improving training speed by 3x and PSNR by 12%. We also evaluate recent NeRF fast renderers on top of Mega-NeRF and introduce a novel method that exploits temporal coherence. Our technique achieves a 40x speedup over conventional NeRF rendering while remaining within 0.8 db in PSNR quality, exceeding the fidelity of existing fast renderers.more » « less
-
We present an architecture for online, incremental scene modeling which combines a SLAM-based scene understanding framework with semantic segmentation and object pose estimation. The core of this approach comprises a probabilistic inference scheme that predicts semantic labels for object hypotheses at each new frame. From these hypotheses, recognized scene structures are incrementally constructed and tracked. Semantic labels are inferred using a multi-domain convolutional architecture which operates on the image time series and which enables efficient propagation of features as well as robust model registration. To evaluate this architecture, we introduce a large-scale RGB-D dataset JHUSEQ-25 as a new benchmark for the sequence-based scene understanding in complex and densely cluttered scenes. This dataset contains 25 RGB-D video sequences with 100,000 labeled frames in total. We validate our method on this dataset and demonstrate improved performance of semantic segmentation and 6-DoF object pose estimation compared with methods based on the single view.more » « less
-
We propose a boundary-aware multi-task deep-learning- based framework for fast 3D building modeling from a sin- gle overhead image. Unlike most existing techniques which rely on multiple images for 3D scene modeling, we seek to model the buildings in the scene from a single overhead im- age by jointly learning a modified signed distance function (SDF) from the building boundaries, a dense heightmap of the scene, and scene semantics. To jointly train for these tasks, we leverage pixel-wise semantic segmentation and normalized digital surface maps (nDSM) as supervision, in addition to labeled building outlines. At test time, buildings in the scene are automatically modeled in 3D using only an input overhead image. We demonstrate an increase in building modeling performance using a multi-feature net- work architecture that improves building outline detection by considering network features learned for the other jointly learned tasks. We also introduce a novel mechanism for ro- bustly refining instance-specific building outlines using the learned modified SDF. We verify the effectiveness of our method on multiple large-scale satellite and aerial imagery datasets, where we obtain state-of-the-art performance in the 3D building reconstruction task.more » « less
-
Monocular 3D object parsing is highly desirable in various scenarios including occlusion reasoning and holistic scene interpretation. We present a deep convolutional neural network (CNN) architecture to localize semantic parts in 2D image and 3D space while inferring their visibility states, given a single RGB image. Our key insight is to exploit domain knowledge to regularize the network by deeply supervising its hidden layers, in order to sequentially infer intermediate concepts associated with the final task. To acquire training data in desired quantities with ground truth 3D shape and relevant concepts, we render 3D object CAD models to generate large-scale synthetic data and simulate challenging occlusion configurations between objects. We train the network only on synthetic data and demonstrate state-of-the-art performances on real image benchmarks including an extended version of KITTI, PASCAL VOC, PASCAL3D+ and IKEA for 2D and 3D keypoint localization and instance segmentation. The empirical results substantiate the utility of our deep supervision scheme by demonstrating effective transfer of knowledge from synthetic data to real images, resulting in less overfitting compared to standard end-to-end training.more » « less