Informal science learning spaces such as museums have been exploring the potential of augmented reality (AR) as a means to connect visitors to places, times, or types of content that are otherwise inaccessible. This design-based research engaged the La Brea Tar Pits Museum and university partners in a research practice partnership to enhance place-based science learning through potential AR exhibits. Results from implementation of four design iterations show that AR technology is a promising tool to help learners interact with content that dates back thousands of years and overcome their scientific misconceptions. Furthermore, incorporating AR technology into museum exhibits can update them with 21st learning tools to support visitor enjoyment in science learning.
more »
« less
Engaging families around museum exhibits: comparing tangible and multi-touch interfaces
Over the last decade, large multitouch displays have become commonplace in museums and other public spaces. While there is preliminary evidence that exhibits based on tangible technologies can be more attractive and engaging for visitors than displays alone, very little empirical research has directly compared tangible to large multitouch displays in museums. In this paper, we present a study comparing the use of a tangible and a multitouch tabletop interface in an exhibit designed to explore musical rhythms. From an observation pool of 791 museum visitors, a total of 227 people in 82 groups interacted with one of the two versions of our exhibit. We share the exhibit design, experimental setup, and methods and measures. Our findings highlight advantages of tangible interaction in terms of attracting and engaging children and families. However, the two exhibits were equally effective at supporting collaborative interaction within visitor groups. We conclude with a discussion of the implications for museum exhibit design vis-à-vis visitor engagement and learning.
more »
« less
- Award ID(s):
- 1837661
- PAR ID:
- 10278153
- Date Published:
- Journal Name:
- IDC '20: Proceedings of the Interaction Design and Children Conference
- Volume:
- June 2020
- Page Range / eLocation ID:
- 556–566
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
null (Ed.)Purpose This paper aims to explore what design aspects can support data visualization literacy within science museums. Design/methodology/approach The qualitative study thematically analyzes video data of 11 visitor groups as they engage with reading and writing of data visualization through a science museum exhibition that features real-time and uncurated data. Findings Findings present how the design aspects of the exhibit led to identifying single data records, data patterns, mismeasurements and distribution rate. Research limitations/implications The findings preface how to study data visualization literacy learning in short museum interactions. Practical implications Practically, the findings point toward design implications for facilitating data visualization literacy in museum exhibits. Originality/value The originality of the study lays in the way the exhibit supports engagement with data visualization literacy with uncurated data records.more » « less
-
null (Ed.)Scientists have long sought to engage public audiences in research through citizen science projects such as biological surveys or distributed data collection. Recent online platforms have expanded the scope of what people-powered research can mean. Science museums are unique cultural institutions that translate scientific discovery for public audiences, while conducting research of their own. This makes museums compelling sites for engaging audiences directly in scientific research, but there are associated challenges as well. This project engages public audiences in contributing to real research as part of their visit to a museum. We present the design and evaluation of U!Scientist, an interactive multi-person tabletop exhibit based on the online Zooniverse project, Galaxy Zoo. We installed U!Scientist in a planetarium and collected video, computer logs, naturalistic observations, and surveys with visitors. Our findings demonstrate the potential of exhibits to engage new audiences in collaborative scientific discussions as part of people-powered research.more » « less
-
The museum field has begun exploring the effects of facilitation on visitors’ learning, focusing on facilitation by museum staff inside museum buildings. However, some museum professionals contend that museums have a responsibility to serve their communities in the spaces where community members spend time, rather than expecting the public to come to them. Less is known about the effects of facilitation on visitors in urban outdoor spaces where interactions with facilitators are unexpected. The present study contributes to this line of literature by describing a quasi-experimental study that assessed the effects of exhibition facilitation led by community stewards using a trauma-informed approach in an outdoor, freely accessible civic plaza. Video observation and visitor interview data were collected. The present study found that facilitation increased visitors’ exhibit usage, overall satisfaction, and some but not all assessed areas of affective and metacognitive learning. The study highlights the value of research conducted in partnership and the power of content-humanizing facilitation.more » « less
-
Intelligent science exhibits: Transforming hands-on exhibits into mixed-reality learning experiencesMuseum exhibits encourage exploration with physical materials typically with minimal signage or guidance. Ideally children get interactive support as they explore, but it is not always feasible to have knowledgeable staff regularly present. Technology-based interactive support can provide guidance to help learners achieve scientific understanding for how and why things work and engineering skills for designing and constructing useful artifacts and for solving important problems. We have developed an innovative AI-based technology, Intelligent Science Exhibits that provide interactive guidance to visitors of an inquiry-based science exhibit. We used this technology to investigate alternative views of appropriate levels of guidance in exhibits. We contrasted visitor engagement and learning from interaction with an Intelligent Science Exhibit to a matched conventional exhibit. We found evidence that the Intelligent Science Exhibit produces substantially better learning for both scientific and engineering outcomes, equivalent levels of self-reported enjoyment, and higher levels of engagement as measured by the length of time voluntarily spent at the exhibit. These findings show potential for transforming hands-on museum exhibits with intelligent science exhibits and more generally indicate how providing children with feedback on their predictions and scientific explanations enhances their learning and engagement.more » « less
An official website of the United States government

