Holographic displays are an upcoming technology for AR and VR applications, with the ability to show 3D content with accurate depth cues, including accommodation and motion parallax. Recent research reveals that only a fraction of holographic pixels are needed to display images with high fidelity, improving energy efficiency in future holographic displays. However, the existing iterative method for computing sparse amplitude and phase layouts does not run in real time; instead, it takes hundreds of milliseconds to render an image into a sparse hologram. In this paper, we present a non-iterative amplitude and phase computation for sparse Fourier holograms that uses Perlin noise in the image–plane phase. We conduct simulated and optical experiments. Compared to the Gaussian-weighted Gerchberg–Saxton method, our method achieves a run time improvement of over 600 times while producing a nearly equal PSNR and SSIM quality. The real-time performance of our method enables the presentation of dynamic content crucial to AR and VR applications, such as video streaming and interactive visualization, on holographic displays.
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Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased Arrays
Holographic displays and computer-generated holography offer a unique opportunity in improving optical resolutions and depth characteristics of near-eye displays. The thermally-modulated Nanopho-tonic Phased Array (NPA), a new type of holographic display, affords several advantages, including integrated light source and higher refresh rates, over other holographic display technologies. However, the thermal phase modulation of the NPA makes it susceptible to the thermal proximity effect where heating one pixel affects the temperature of nearby pixels. Proximity effect correction (PEC) methods have been proposed for 2D Fourier holograms in the far field but not for Fresnel holograms at user-specified depths. Here we extend an existing PEC method for the NPA to Fresnel holograms with phase-only hologram optimization and validate it through computational simulations. Our method is not only effective in correcting the proximity effect for the Fresnel holograms of 2D images at desired depths but can also leverage the fast refresh rate of the NPA to display 3D scenes with time-division multiplexing.
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- PAR ID:
- 10280507
- Date Published:
- Journal Name:
- 2021 IEEE Virtual Reality and 3D User Interfaces (VR)
- Page Range / eLocation ID:
- 353 to 362
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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