skip to main content


Title: Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games
Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learning in sequential decision-making settings, we formalize behavioral deviations as a general class of deviations that respect the structure of extensive-form games. Integrating the idea of time selection into counterfactual regret minimization (CFR), we introduce the extensive-form regret minimization (EFR) algorithm that achieves hindsight rationality for any given set of behavioral deviations with computation that scales closely with the complexity of the set. We identify behavioral deviation subsets, the partial sequence deviation types, that subsume previously studied types and lead to efficient EFR instances in games with moderate lengths. In addition, we present a thorough empirical analysis of EFR instantiated with different deviation types in benchmark games, where we find that stronger types typically induce better performance.  more » « less
Award ID(s):
1761546
NSF-PAR ID:
10290819
Author(s) / Creator(s):
; ; ; ; ;
Date Published:
Journal Name:
Proceedings of Machine Learning Research
ISSN:
2640-3498
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or those with more than two players than in two-player, zero-sum games. An appealing alternative is to consider adaptive algorithms that ensure strong performance in hindsight relative to what could have been achieved with modified behavior. This approach also leads to a game-theoretic analysis, but in the correlated play that arises from joint learning dynamics rather than factored agent behavior at equilibrium. We develop and advocate for this hindsight rationality framing of learning in general sequential decision-making settings. To this end, we re-examine mediated equilibrium and deviation types in extensive-form games, thereby gaining a more complete understanding and resolving past misconceptions. We present a set of examples illustrating the distinct strengths and weaknesses of each type of equilibrium in the literature, and prove that no tractable concept subsumes all others. This line of inquiry culminates in the definition of the deviation and equilibrium classes that correspond to algorithms in the counterfactual regret minimization (CFR) family, relating them to all others in the literature. Examining CFR in greater detail further leads to a new recursive definition of rationality in correlated play that extends sequential rationality in a way that naturally applies to hindsight evaluation. 
    more » « less
  2. null (Ed.)
    Regret minimization has proved to be a versatile tool for tree- form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, mod- ern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing a Nash equilibrium. Most regret-minimization algorithms for tree-form sequential decision making, including CFR, require (i) an exact model of the player’s decision nodes, observation nodes, and how they are linked, and (ii) full knowledge, at all times t, about the payoffs—even in parts of the decision space that are not encountered at time t. Recently, there has been growing interest towards relaxing some of those restric- tions and making regret minimization applicable to settings for which reinforcement learning methods have traditionally been used—for example, those in which only black-box access to the environment is available. We give the first, to our knowl- edge, regret-minimization algorithm that guarantees sublinear regret with high probability even when requirement (i)—and thus also (ii)—is dropped. We formalize an online learning setting in which the strategy space is not known to the agent and gets revealed incrementally whenever the agent encoun- ters new decision points. We give an efficient algorithm that achieves O(T 3/4) regret with high probability for that setting, even when the agent faces an adversarial environment. Our experiments show it significantly outperforms the prior algo- rithms for the problem, which do not have such guarantees. It can be used in any application for which regret minimization is useful: approximating Nash equilibrium or quantal response equilibrium, approximating coarse correlated equilibrium in multi-player games, learning a best response, learning safe opponent exploitation, and online play against an unknown opponent/environment. 
    more » « less
  3. null (Ed.)
    The existence of simple uncoupled no-regret learning dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form games generalize normal-form games by modeling both sequential and simultaneous moves, as well as imperfect information. Because of the sequential nature and presence of private information in the game, correlation in extensive-form games possesses significantly different properties than its counterpart in normal-form games, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to the classical notion of correlated equilibrium in normal-form games. Compared to the latter, the constraints that define the set of EFCEs are significantly more complex, as the correlation device must keep into account the evolution of beliefs of each player as they make observations throughout the game. Due to that significant added complexity, the existence of uncoupled learning dynamics leading to an EFCE has remained a challenging open research question for a long time. In this article, we settle that question by giving the first uncoupled no-regret dynamics that converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. We show that each iterate can be computed in time polynomial in the size of the game tree, and that, when all players play repeatedly according to our learning dynamics, the empirical frequency of play is proven to be a O(T^-0.5)-approximate EFCE with high probability after T game repetitions, and an EFCE almost surely in the limit. 
    more » « less
  4. We present a framework that incorporates the principle of bounded rationality into dynamic stochastic pursuit-evasion games. The solution of a stochastic game is generally characterized by its (Nash) equilibria in feedback form, whose calculation may require extensive computational resources. In this paper, the agents are modeled as bounded rational entities with limited computational capabilities. We illustrate the proposed framework by applying it to a pursuit-evasion game between two aerial vehicles in a stochastic wind field. We show how such a game may be discretized and properly analyzed by casting it as an iterative sequence of finite-state Markov Decision Processes (MDPs). Leveraging tools and algorithms from the cognitive hierarchy theory (“level-k thinking”) we compute the solution of the ensuing discrete game, while taking into consideration the rationality level of each agent. We also present an online algorithm for each agent to infer its opponent's rationality level. 
    more » « less
  5. In this paper, we propose a new algorithm for solving convex-concave saddle-point problems using regret minimization in the repeated game framework. To do so, we introduce the Conic Blackwell Algorithm + ([Formula: see text]), a new parameter- and scale-free regret minimizer for general convex compact sets. [Formula: see text] is based on Blackwell approachability and attains [Formula: see text] regret. We show how to efficiently instantiate [Formula: see text] for many decision sets of interest, including the simplex, [Formula: see text] norm balls, and ellipsoidal confidence regions in the simplex. Based on [Formula: see text], we introduce [Formula: see text], a new parameter-free algorithm for solving convex-concave saddle-point problems achieving a [Formula: see text] ergodic convergence rate. In our simulations, we demonstrate the wide applicability of [Formula: see text] on several standard saddle-point problems from the optimization and operations research literature, including matrix games, extensive-form games, distributionally robust logistic regression, and Markov decision processes. In each setting, [Formula: see text] achieves state-of-the-art numerical performance and outperforms classical methods, without the need for any choice of step sizes or other algorithmic parameters. Funding: J. Grand-Clément is supported by the Agence Nationale de la Recherche [Grant 11-LABX-0047] and by Hi! Paris. C. Kroer is supported by the Office of Naval Research [Grant N00014-22-1-2530] and by the National Science Foundation [Grant IIS-2147361]. 
    more » « less