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Title: Exploring the Effect of Virtual Currency on Learners Engagement
There has been an increasing effort to make activities that are not inherently interesting for all learners more attractive through gamification. Although the research on the effectiveness of educational gamification has been growing, the effects of some gamification elements on learners’ motivation and engagement are not well understood. In response to this gap, in this paper we describe an experience of gamifying out-of-class practicing with Virtual Currency (VC) in a Computer Networking course. The results of our study show that the VC-based gamification (without interactions with any other gamification elements) had a positive impact on student engagement compared to non-gamified online practicing. The learners’ VC earning and spending behaviors indicate also that Virtual Currency brings additional objectives for students to strive for, besides grades.  more » « less
Award ID(s):
1821189
NSF-PAR ID:
10290897
Author(s) / Creator(s):
; ; ; ; ;
Date Published:
Journal Name:
IEEE International Conference on Advanced Learning Technologies (ICALT 2021)
Page Range / eLocation ID:
83 to 87
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
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