The significance of practical experience and visualization in the fluid power discipline, highly tied to students’ success, requires integrating immersive pedagogical tools for enhanced course delivery, offering real-life industry simulation. This study investigates the impact of using virtual reality (VR) technology as an instructional tool on the learning and engagement of 48 mechanical engineering technology (MET) students registered in the MET: 230 Fluid Power course at Purdue University. An interactive VR module on hydraulic grippers was developed utilizing the constructivist learning theory for MET: 230 labs, enabling MET students to explore light- and heavy-duty gripper designs and operation through assembly, disassembly, and testing in a virtual construction environment. A survey consisting of a Likert scale and short-answer questions was designed based on the study’s objective to evaluate the students’ engagement and perceived attitude toward the module. Statistical and natural language processing (NLP) analyses were conducted on the students’ responses. The statistical analysis results revealed that 97% of the students expressed increased excitement, over 90% reported higher engagement, and 87% found the VR lab realistic and practical. The NLP analysis highlighted positive themes such as “engagement”, “valuable experience”, “hands-on learning”, and “understanding”, with over 80% of students endorsing these sentiments. These findings will contribute to future efforts aimed at improving fluid power learning through immersive digital reality technologies, while also exploring alternative approaches for individuals encountering challenges with such technologies.
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Augmented Reality Computer-aided Design Education (ARCADE) Tool to Improve Student Motivation, Engagement, and Spatial Cognition
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) have become the worldwide huge technological innovations impacting human life significantly. While the VR is an enclosed environment separated completely from the real world, AR allows users to merge the digital and physical worlds and enable the interaction between them. The wide usage of AR has led researchers to investigate its potential capability in several areas including STEM-related fields. Previous research shows that AR assisted courses tend to enhance students’ learning, spatial cognition, increase the students’ motivation and engagement in the learning process. In this study, the researchers have developed an AR application to assist students with spatial cognition and remote course engagement independently. The ARCADE tool enables students to not only visualize the isometric product from its orthogonal views, but it also provides short tutorial clips on how a specific feature was developed and what tools were used. The students can perform basic modifications on the 3D part in the ARCADE such as section views, details views, scale, rotate and explode the assembly views. Although this project is a work in progress, the preliminary pretest and posttest results show there is a significant improvement in students’ spatial cognition when the proposed tool is used to assist the course.
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- Award ID(s):
- 1725674
- PAR ID:
- 10291067
- Date Published:
- Journal Name:
- 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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