Idle games are a recent minimalist gaming phenomenon in which the game is left running with little player interaction. We deepen understanding of idle games and their characteristics by developing a taxonomy and identifying game features. This paper examines 66 idle games using a grounded theory approach to analyze play, game mechanics, rewards, interactivity, progress rate, and user interface. To establish a clearly bounded definition of idle games, we analyzed 10 non-idle games with the same approach. We discuss how idle games move players from playing to planning, how they question dominant assumptions about gameplay, and their unusual use of resources such as player attention and computer cycles. Our work illuminates opportunities for the design of idle games, suggests design implications, and provides a framework for researchers to clearly articulate questions about this genre. 
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                            Attention in Games: An Experimental Study
                        
                    
    
            A common assumption in game theory is that players concentrate on one game at a time. However, in everyday life, we play many games and make many decisions at the same time and have to decide how best to divide our limited attention across these settings. In this paper we ask how players solve this attention-allocation problem. We find that players’ attention is attracted to particular features of the games they play and how much attention a subject gives to a given game depends on the other game that the person is simultaneously attending to. 
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                            - Award ID(s):
- 1724550
- PAR ID:
- 10295734
- Date Published:
- Journal Name:
- European economic review
- Volume:
- 124
- Issue:
- 2
- ISSN:
- 1873-572X
- Page Range / eLocation ID:
- 1-28
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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