skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: A Comparative Analysis of Information Gathering Meetings Conducted by Novice Design Teams Across Multiple Design Project Stages
Abstract Designers often gather information, for instance through stakeholder or domain expert meetings, to understand their design problems and develop effective solutions. However, few previous studies have provided in-depth descriptions of novice engineering designers’ approaches to conducting information gathering meetings. In this preliminary study, we analyzed data from six capstone mechanical engineering design teams to identify the types of individuals from whom teams gathered information, when these meetings occurred, and how teams solicited information during meetings. Teams in our study exhibited a range of information gathering behaviors that aligned with recommended practices, particularly in their early meetings. We also observed relatively few instances of teams exhibiting behaviors that were less similar to recommended practices during their meetings. However, our findings revealed two key trends across teams that represented specific opportunities for improvement and that may reflect characteristic novice approaches to conducting information gathering meetings. First, teams explored domain experts’ perspectives in depth during meetings and met with additional domain experts to inform their projects. Teams' meetings with project partners contained few instances of deep exploratory information gathering behaviors in comparison. In addition, teams seemed to finalize design decisions during early design meetings and were less likely to conduct information gathering meetings during later design phases. The comprehensive descriptions of novice mechanical engineering designers’ approaches provided in our preliminary study provide an entry point for further investigations that can inform engineering training, tools, and pedagogy for conducting effective meetings.  more » « less
Award ID(s):
1611687
PAR ID:
10303932
Author(s) / Creator(s):
 ;  ;  ;  ;  
Date Published:
Journal Name:
Journal of Mechanical Design
Volume:
143
Issue:
9
ISSN:
1050-0472
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Information gathering activities in engineering design projects play an important role in the identification and definition of stakeholder needs and requirements. However, few studies have explored how students gather information from stakeholders and domain experts in capstone design settings. In this study, we analyzed audio recordings from 19 information gathering meetings submitted by six capstone design teams to investigate how student designers gathered information during these meetings. Our findings include 22 information gathering behaviors that student design teams exhibited during their meetings, half of which were more similar to recommended best practices for information gathering and half of which were less similar. Our findings, including the list of behaviors and associated examples, may be used to guide student designers in employing effective information gathering approaches. 
    more » « less
  2. In preparing engineering students for the workplace, capstone classes provide unique opportunities for students to develop their professional identities and learn critical skills such as engineering design, teamwork, and self-directed learning (Lutz & Paretti). But while existing research explores what and how students learn within these courses, we know much less about how capstone courses affect students’ transitions into the workplace. To address this gap, we are following 62 new graduates across 4 institutions during the participants’ first 12 weeks of work. Participants were drawn from 3 mechanical engineering programs and one general engineering program. Women were intentionally oversampled in the study, with 29 participants identifying as female. Weekly surveys were used to collect quantitative data on what types of workplace activities participants engaged in (e.g., team meetings, project budgeting, CAD modeling, engineering calculations) and qualitative data on what challenges they experience in their early work experience. In this paper, we present a descriptive analysis of the data to identify patterns across participants. Preliminary analysis of the quantitative data suggests that the most common activities for our participants were team meetings and project planning (mentioned by >70% of participants) compared to formal presentations and project budgeting (mentioned by <30% of participants). Preliminary analysis of the qualitative data suggests that participants’ most challenging experiences clustered into two dominant groups: 1) self-directed learning, and 2) teamwork and communication. The results are intended to inform both capstone faculty and industry to identify areas of strength within current practices and areas for improvement in course design and structure and/or in industry onboarding practices. 
    more » « less
  3. Engineering designers are tasked with complex problems necessitating the use and development of various supports for navigating complexity. Prescriptive design process models are one such tool. However, little research has explored how engineering designers perceive these models' recommendations for engagement in design work. In this exploratory study, we analyzed data from individual semi-structured interviews with 18 mechanical engineering students to identify participant perceptions of design process models. As many design process model visualizations lack explicit attention to some social and contextual dimensions, we sought to compare perceptions among two models drawn from engineering texts and one model that was developed with the intent to emphasize social and contextual dimensions. We identified perceptions of the recommendations from the design process models related to starting and moving through a design process, gathering information, prototyping, evaluating or testing, and what they should consider. Participant perceptions across the three process models suggest different design process models make perceptions of certain recommendations more salient than others. However, participant perceptions also varied for the same process model. We suggest several implications for design education and training based on participant perceptions of the process models, particularly the importance of leveraging multiple design process models. The comprehensive descriptions of participant perceptions provide a foundation for further investigations bridging designers' perceptions to intent, behavior, and, ultimately, design outcomes. 
    more » « less
  4. Abstract Prototypes are critical design artifacts, and recent studies have established the ability of prototypes to facilitate communication. However, prior work suggests that novice designers often fail to perceive prototypes as effective communication tools, and struggle to rationalize design decisions made during prototyping tasks. To understand the interactions between communication and prototypes, design pitches from 40 undergraduate engineering design teams were collected and qualitatively analysed. Our findings suggest that students used prototypes to explain and persuade, aligning with prior studies of design practitioners. The results also suggest that students tend to use prototypes to justify design decisions and adverse outcomes. Future work will seek to understand novice designers’ use of prototypes as communication tools in further depth. Ultimately, this work will inform the creation of pedagogical strategies to provide students with the skills needed to effectively communicate design solutions and intent. 
    more » « less
  5. Effective communication is an integral part of engineering design and leads to successful design outcomes. While there have been extensive calls to equip novice designers with effective communication skills, there is only a limited body of work that has attempted to characterize the communication patterns of novice designers, particularly when engaging with external audiences. This work seeks to characterize how the project type, or the nature of design problem, shapes the communicative patterns of novice designers when communicating design outcomes to external audiences. Presentations of design solutions from 46 teams were collected at the end of a semester-long capstone design program. These presentations were then characterized as industry- and human-centered projects. Analysis was conducted using topic modeling and Linguistic Inquiry and Word Count analysis to identify differences in linguistic patterns of novice designers between the two project types. Contrary to prior findings, no significant differences were found, implying that the communication patterns of novice designers are not affected by the type of project (or design problem being solved). 
    more » « less