Youth Identity Enactments through Storytelling during Co-design of an Educational Virtual Game World
Lindgren, R; Asino, T I; Kyza, E A; Looi, C K; Keifert, D T; Suárez, E
(Ed.)
This paper examines youth storytelling during co-design of an identity-expressive educational game for learning data science. Using interaction analysis of co-design interviews with middle school students, we explore how storytelling allows participants to (a) use existing game elements to position themselves and (b) express their interests and identities through imagined game futures. We argue that analyzing youth's interactive storytelling and identity enactments during co-design can inform the development of game narratives that represent diverse youth. Our findings contribute to the design of inclusive virtual worlds for STEM learning that celebrate youth identities and experiences. We discuss implications for engaging youth voices in the co-design process and creating educational games that resonate with diverse learners.
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