In open multiagent systems, the set of agents operating in the environment changes over time and in ways that are nontrivial to predict. For example, if collaborative robots were tasked with fighting wildfires, they may run out of suppressants and be temporarily unavailable to assist their peers. Because an agent’s optimal action depends on the actions of others, each agent must not only predict the actions of its peers, but, before that, reason whether they are even present to perform an action. Addressing openness thus requires agents to model each other’s presence, which can be enhanced through agents communicating about their presence in the environment. At the same time, communicative acts can also incur costs (e.g., consuming limited bandwidth), and thus an agent must tradeoff the benefits of enhanced coordination with the costs of communication. We present a new principled, decision-theoretic method in the context provided by the recent communicative interactive POMDP framework for planning in open agent settings that balances this tradeoff. Simulations of multiagent wildfire suppression problems demonstrate how communication can improve planning in open agent environments, as well as how agents tradeoff the benefits and costs of communication under different scenarios.
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Agent-Environment Network for Temporal Action Proposal Generation
Temporal action proposal generation is an essential and challenging task that aims at localizing temporal intervals containing human actions in untrimmed videos. Most of existing approaches are unable to follow the human cognitive process of understanding the video context due to lack of attention mechanism to express the concept of an action or an agent who performs the action or the interaction between the agent and the environment. Based on the action definition that a human, known as an agent, interacts with the environment and performs an action that affects the environment, we propose a contextual Agent-Environment Network. Our proposed contextual AEN involves (i) agent pathway, operating at a local level to tell about which humans/agents are acting and (ii) environment pathway operating at a global level to tell about how the agents interact with the environment. Comprehensive evaluations on 20-action THUMOS-14 and 200- action ActivityNet-1.3 datasets with different backbone networks, i.e C3D and SlowFast, show that our method robustly exhibits outperformance against state-of-the-art methods regardless of the employed backbone network.
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- Award ID(s):
- 1946391
- PAR ID:
- 10321624
- Date Published:
- Journal Name:
- ICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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