Objectives We examine the community epistemologies in youth’s iterative refinements of STEM-rich inventions across settings and time. Iteration in STEM-rich engineering/invention work refers to re-thinking ideas/designs within prototyping processes (Cunningham & Kelly, 2017). The objective of this paper is to examine the political dimensions of iteration through a) how iteration involves pre- and post-design “lives” of inventions especially towards new social futures, and b) the intentional incorporation of cultural epistemologies towards advancing new forms of legitimate inventor knowledge/practice (Yosso, 2005). Framing We draw from critical justice and consequential learning studies. Critical justice focuses on recognizing diversity and addressing structural inequalities perpetuated through systemic racism and classism. It seeks re-shifted relations of power and position within multiple scales-of-activity in learning, intersected with historicized injustices in learning environments. Consequential learning examines what matters to people, and how associated values and practices, when coordinated through social activity, allows for imagining new social futures (Gutierrez, 2012). Viewing the iterative process of inventing through a justice-oriented consequential lens calls into question traditional modes of knowing, and challenges/expands who and what areas of expertise are recognized and valued. Methods Our study takes place in two community makerspaces in mid-sized cities. Both center community engagement and supportmore »
This content will become publicly available on January 1, 2023
Designing for future action: How STEAM programming can support youth engagement in community changemaking projects
A key form of scientific literacy is being able to leverage the knowledge, practices, and commitments of ethical science to everyday civic matters of social consequence. Learning how to engage in civic life in equity-focused ways needs to be intertwined with learning disciplinary—or transdisciplinary—knowledge and practices. In this article we discuss how an art-science learning program at Science Gallery Dublin in Ireland supported subsequent civic participation by adolescent youth. Using longitudinal case studies of young people, we document how they became agents of change in their homes, schools, and wider communities over several years after participating in the program. This work provides insight into how specific design features of informal learning environments help launch or expand the science-linked identities of youth interested in participation in civic life and social action. These cases also illustrate how to develop educational models that support young people to take informed action toward matters of community and environmental consequence, a key aspect of building a more sustainable and thriving future.
- Murphy, B.
- Award ID(s):
- Publication Date:
- NSF-PAR ID:
- Journal Name:
- Connected science learning
- Sponsoring Org:
- National Science Foundation
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