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Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration
A major challenge in real-world reinforcement learning (RL) is the sparsity of reward feedback. Often, what is available is an intuitive but sparse reward function that only indicates whether the task is completed partially or fully. However, the lack of carefully designed, fine grain feedback implies that most existing RL algorithms fail to learn an acceptable policy in a reasonable time frame. This is because of the large number of exploration actions that the policy has to perform before it gets any useful feedback that it can learn from. In this work, we address this challenging problem by developing an algorithm that exploits the offline demonstration data generated by a sub-optimal behavior policy for faster and efficient online RL in such sparse reward settings. The proposed algorithm, which we call the Learning Online with Guidance Offline (LOGO) algorithm, merges a policy improvement step with an additional policy guidance step by using the offline demonstration data. The key idea is that by obtaining guidance from - not imitating - the offline data, LOGO orients its policy in the manner of the sub-optimal policy, while yet being able to learn beyond and approach optimality. We provide a theoretical analysis of our algorithm, more »
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NSF-PAR ID:
10327543
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International Conference on Learning Representations (ICLR)
2. We study the \emph{offline reinforcement learning} (offline RL) problem, where the goal is to learn a reward-maximizing policy in an unknown \emph{Markov Decision Process} (MDP) using the data coming from a policy $\mu$. In particular, we consider the sample complexity problems of offline RL for the finite horizon MDPs. Prior works derive the information-theoretical lower bounds based on different data-coverage assumptions and their upper bounds are expressed by the covering coefficients which lack the explicit characterization of system quantities. In this work, we analyze the \emph{Adaptive Pessimistic Value Iteration} (APVI) algorithm and derive the suboptimality upper bound that nearly matches $O\left(\sum_{h=1}^H\sum_{s_h,a_h}d^{\pi^\star}_h(s_h,a_h)\sqrt{\frac{\mathrm{Var}_{P_{s_h,a_h}}{(V^\star_{h+1}+r_h)}}{d^\mu_h(s_h,a_h)}}\sqrt{\frac{1}{n}}\right).$ We also prove an information-theoretical lower bound to show this quantity is required under the weak assumption that $d^\mu_h(s_h,a_h)>0$ if $d^{\pi^\star}_h(s_h,a_h)>0$. Here $\pi^\star$ is a optimal policy, $\mu$ is the behavior policy and $d(s_h,a_h)$ is the marginal state-action probability. We call this adaptive bound the \emph{intrinsic offline reinforcement learning bound} since it directly implies all the existing optimal results: minimax rate under uniform data-coverage assumption, horizon-free setting, single policy concentrability, and the tight problem-dependent results. Later, we extend the result to the \emph{assumption-free} regime (where we make no assumption on $\mu$) and obtain the assumption-free intrinsicmore »