Learner-centered interactions, whether in formal or informal settings, are by their nature unscripted and require both the educator and learner to improvise. In fact, improvisation skills have been recognized as beneficial and applied in a variety of professional development training programs (including science communication, organizational development in university administration, teambuilding and leadership in business, and communication skills in medical education); yet, their inclusion in educator training has been limited. MOXI and UCSB partnered with a professional actor and theater instructor (third author of this paper) to implement applied improvisation training to support informal educators' skills development. After four years of incorporating applied improvisation training in our facilitation training program, we have found that the basic skills of listening, observing, and responding that are critical in learner-centered education are taught effectively through the well-developed, practical, and fun exercises of improvisational theater. In this article, we describe our applied improvisation training and how it builds skills pertinent to implementing learner-centered facilitation, how graduates of our training program connected applied improvisation training to their facilitation, and how other institutions can incorporate it into preparing educators for working in either informal or formal settings.
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Digital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale
Role-plays of interpersonal interactions are essential to learning across professions, but effective simulations are difficult to create in typical learning management systems. To empower educators and researchers to advance simulation-based pedagogy, we have developed the Digital Clinical Simulation Suite (DCSS, pronounced "decks"), an open-source platform for rehearsing for improvisational interactions. Participants are immersed in vignettes of professional practice through video, images, and text, and they are called upon to improvisationally make difficult decisions through recorded audio and text. Tailored data displays support participant reflection, instructional facilitation, and educational research. DCSS is based on six design principles: 1) Community Adaptation, 2) Masked Technical Complexity, 3) Authenticity of Task, 4) Improvisational Voice, 5) Data Access through "5Rs", and 6) Extensible AI Coaching. These six principles mean that any educator should be able to create a scenario that learners should engage in authentic professional challenges using ordinary computing devices, and learners and educators should have access to data for reflection, facilitation, and development of AI tools for real-time feedback. In this paper, we describe the architecture of DCSS and illustrate its use and efficacy in cases from online courses, colleges of education, and K-12 schools.
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- Award ID(s):
- 1917668
- PAR ID:
- 10330908
- Date Published:
- Journal Name:
- L@S '22: Proceedings of the Ninth ACM Conference on Learning @ Scale
- Page Range / eLocation ID:
- 212 to 221
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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