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Role-plays of interpersonal interactions are essential to learning across professions, but effective simulations are difficult to create in typical learning management systems. To empower educators and researchers to advance simulation-based pedagogy, we have developed the Digital Clinical Simulation Suite (DCSS, pronounced "decks"), an open-source platform for rehearsing for improvisational interactions. Participants are immersed in vignettes of professional practice through video, images, and text, and they are called upon to improvisationally make difficult decisions through recorded audio and text. Tailored data displays support participant reflection, instructional facilitation, and educational research. DCSS is based on six design principles: 1) Community Adaptation, 2) Masked Technical Complexity, 3) Authenticity of Task, 4) Improvisational Voice, 5) Data Access through "5Rs", and 6) Extensible AI Coaching. These six principles mean that any educator should be able to create a scenario that learners should engage in authentic professional challenges using ordinary computing devices, and learners and educators should have access to data for reflection, facilitation, and development of AI tools for real-time feedback. In this paper, we describe the architecture of DCSS and illustrate its use and efficacy in cases from online courses, colleges of education, and K-12 schools.more » « less
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Implementing high-quality professional learning on diversity, equity, and inclusion (DEI) issues is a massive scaling challenge. Integrating dynamic support using natural language processing (NLP) into equity teaching simulations may allow for more responsive, personalized training in this field. In this study, we trained machine learning models on participants’ text responses in an equity teaching simulation (494 users; 988 responses) to detect certain text features related to equity. We then integrated these models into the simulation to provide dynamic supports to users during the simulation. In a pilot study (N = 13), we found users largely thought the feedback was accurate and incorporated the feedback in subsequent simulation responses. Future work will explore replicating these results with larger and more representative samplesmore » « less
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Langran, E.; Archambault, L. (Ed.)In this study, we examine the outcome of a four-day workshop with 24 Teacher Educators (fellows) who were supported in using two tools - Teacher Moments (TM) and Eliciting Learner Knowledge (ELK). The tools are designed for authoring, implementing, and research Digital Clinical Simulations in education. The simulations centered around issues of equity in K-12 computer science education to provide in-/pre-service teachers with opportunities to practice high-stakes interactions in low-stakes settings. We operationalize the technology adoption of the fellows through the notions of self-efficacy, help-seeking, and technology concerns to recognize the potential barriers they faced in transitioning from authoring to implementing and research design. Finally, we note the fellows' implementation plans in the ensuing academic year and examine potential collaborations amongst them using social network analysis. Our results reveal how a small group of fellows, spanning major regions of the U.S., generate a broad range of scenarios, as well as clusters of scenarios, enabling simulation-based research supported by collaboration.more » « less
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Teacher Moments is an open source resource for teacher educators to create and use practice-based simulations in teacher education. Teacher Moments may be used to create digital clinical simulations (DCS) which are defined as opportunities for improvisational interaction with scripted character(s). During the COVID-19 crisis, we implemented an equity-based simulation created by a teacher educator. Results demonstrate the utility of the system for surfacing student perspectives which, in turn, provides opportunities for deeper discussion and reflection.more » « less
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In this paper we explore how to support teacher educators to author their own digital clinical simulations to prepare K-12 pre-service computer science teachers. Teacher educators have the potential to create simulations about relevant content for their teacher preparation programs and contextualize those simulations for their students. To benefit from this unique perspective, we support teacher educators in authoring simulations. We consider the relationship between authoring simulations and digital storytelling to inform our authoring tools and supports. In this study, we report results on what kinds of supports are needed for authoring simulations based on a co-design workshop with 12 teacher educators from nine U.S. states across all regions of the country. We examine how these authors set context, select content, and engage in the simulation authoring process to gain insight into supporting teacher educators as digital storytellersmore » « less
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null (Ed.)The notion of face refers to the public self-image of an individual that emerges both from the individual’s own actions as well as from the interaction with others. Modeling face and understanding its state changes throughout a conversation is critical to the study of maintenance of basic human needs in and through interaction. Grounded in the politeness theory of Brown and Levinson (1978), we propose a generalized framework for modeling face acts in persuasion conversations, resulting in a reliable coding manual, an annotated corpus, and computational models. The framework reveals insights about differences in face act utilization between asymmetric roles in persuasion conversations. Using computational models, we are able to successfully identify face acts as well as predict a key conversational outcome (e.g. donation success). Finally, we model a latent representation of the conversational state to analyze the impact of predicted face acts on the probability of a positive conversational outcome and observe several correlations that corroborate previous findings.more » « less
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