This study examined associations between Black youth’s engagement with hip-hop culture and their sociopolitical development (SPD) (e.g., critical social analysis, critical agency, and anti-racist activism). Participants included 499 Black adolescents recruited from across the United States through an online survey panel. Findings from regression analysis revealed the differential effects of rap media (music and music videos) and hip-hop media (e.g., blogs, video shows, radio) on youth’s SPD. Black youth who consumed more hip-hop media and who interacted with artists on social media had more agency to address racism and reported engaging in more racial-justice activism. The frequency of youth’s rap media usage was not consistently related to youth’s SPD. However, youth’s perceptions of rap (e.g., rap is empowering or misogynistic) were found to be directly associated with indicators of SPD. These findings provide insight into the potential influence of hip-hop culture beyond music on youth’s racial-justice beliefs and actions.
more »
« less
Hip Hop as Computational Neuroscience: How the Hood Hacked our Global Rhythmic Nervous System
Long before the internet provided us with a networked digital system, music exchanges had created a global networked analog system, built of recordings, radio broadcasts, and live performance. The features that allowed some audio formations to go viral, while others failed, fall at the intersection of three domains: access, culture, and cognition. We know how the explosive growth of the hip hop recording industry addressed the access problem, and how hip hop lyrics addressed cultural needs. But why does hip hop make your ass shake? This essay proposes that hip hop artists were creating an innovation in brain-to-brain connectivity. That is to say, there are deep parts of the limbic system that had not previously been connected to linguistic centers in the combination of neural and social pathways that hip hop facilitated. This research is not an argument for using computational neuroscience to analyze hip hop. Rather, it is asking what hip hop artists accomplished as the street version of computational neuroscientists; and, how they strategically deployed Black music traditions to rewire the world’s global rhythmic nervous system for new cognitive, cultural, and political alignments and sensibilities.
more »
« less
- Award ID(s):
- 1930072
- PAR ID:
- 10331456
- Date Published:
- Journal Name:
- The International Journal of Information, Diversity, & Inclusion (IJIDI)
- Volume:
- 6
- Issue:
- 1/2
- ISSN:
- 2574-3430
- Page Range / eLocation ID:
- 11 to 30
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
null (Ed.)Purpose The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the authors question how and what practices were supported or emerged and how they became resources for youth engagement in the space. Design/methodology/approach The overall methodology was design research. Through interpretive analysis, it uses an example of four Black girls participating in the camp as they build a computer-controlled DJ battle station. Findings Through a close examination of youth interactions in the designed environment – looking at their communication, spatial arrangements, choices and uses of materials and tools during collaborative project work – the authors show how a learning ecology, designed based on hip-hop and computational practices and shaped by the history and practices of the dance center where the program was held, provided access to ideational, relational, spatial and material resources that became relevant to learning through computational making. The authors also show how youth engagement in the hip-hop computational making learning ecology allowed practices to emerge that led to expansive learning experiences that redefine what it means to engage in computing. Research limitations/implications Implications include how such ecologies might arrange relations of ideas, tools, materials, space and people to support learning and positive identity development. Originality/value Supporting culturally sustaining computational STEM pedagogies, the article argues two original points in informal youth learning 1) an expanded definition of computing based on making grammars and the cultural practices of hip-hop, and 2) attention to cultural ecologies in designing and understanding computational STEM learning environments.more » « less
-
With digital music consumption being at an all-time high, online music encyclopedia like MusicBrainz and music intelligence platforms like The Echo Nest are becoming increasingly important in identifying, organizing, and recommending music for listeners around the globe. As a byproduct, such sites collect comprehensive information about a vast amount of artists, their recorded songs, institutional support, and the collaborations between them. Using a unique mash-up of crowdsourced, curated, and algorithmically augmented data, this paper unpacks an unsolved problem that is key to promoting artistic innovation, i.e., how gender penetrates into artistic context leading to the globally perceived gender gap in the music industry. Specifically, we investigate gender-related differences in the sonic features of artists’ work, artists’ tagging by listeners, their record label affiliations, and collaboration networks. We find statistically significant disparities along all these dimensions. Moreover, the differences allow models to reliably identify the gender of songs’ creators and help elucidate the role of cultural and structural factors in sustaining inequality. Our findings contribute to a better understanding of gender differences in music production and inspire strategies that could improve the recognition of female artists and advance gender equity in artistic leadership and innovation.more » « less
-
Generative AI in music (GAIM) technologies are rapidly transforming music production, yet little is known about how working musicians perceive and respond to these changes. This study presents findings from in-depth interviews with 43 musicians, spanning diverse genres, professional roles and experience with music technology. Our analysis, informed by a reflexive thematic analysis approach, suggests complex tensions between perceived benefits and risks of GAIM adoption. Key themes were generated around tensions between (i) fear of reduced job opportunities for professional musicians and appreciation of the potential of AI to make individual musicians more independent and productive; (ii) fear about the exploitation of artists’ work and benefits of open music exchanges; (iii) fear that AI will exacerbate inequities and recognition of AI’s potential to increase access to music production. Our findings highlight the need for careful consideration of justice and fairness in GAIM development and deployment, suggesting that different types of GAIM use (from assistant to replacement) carry distinct ethical implications. This work provides a foundation for understanding how GAIMs can be integrated into music production while respecting artists’ rights and creative agency.more » « less
-
Hip-hop pedagogy is the use of hip-hop artifacts and culture as resources to a curriculum or instruction. Applying hip-hop pedagogy to academic interventions has been suggested to effectively increase the value and connection to course content as well as the ability to re-envision content into ones that reflect underrepresented students of color’s lived experiences. As there is a gap in African American and non White Latino American performance in STEM compared to their White and Asian American counterparts, and a high demand in prospective STEM occupations (namely computer and information technology), hip-hop pedagogy can be leveraged to improve STEM identity to successively improve STEM performance. This paper represents the first stage of a case study to analyze and validate hip-hop pedagogical tools for computing and STEM instruction and outreach. This paper describes a qualitative meta-synthesis of hip-hop pedagogy and associated STEM outreach programs. Findings on hip-hop pedagogy in computing and STEM outreach interventions are discussed to aid in supporting and creating future hip-hop pedagogical interventions.more » « less
An official website of the United States government

