Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data.
more »
« less
Visually-Grounded Library of Behaviors for Manipulating Diverse Objects across Diverse Configurations and Views
We propose a visually-grounded library of behaviors approach for learning to manipulate diverse objects across varying initial and goal configurations and camera placements. Our key innovation is to disentangle the standard image-to-action mapping into two separate modules that use different types of perceptual input:(1) a behavior selector which conditions on intrinsic and semantically-rich object appearance features to select the behaviors that can successfully perform the desired tasks on the object in hand, and (2) a library of behaviors each of which conditions on extrinsic and abstract object properties, such as object location and pose, to predict actions to execute over time. The selector uses a semantically-rich 3D object feature representation extracted from images in a differential end-to-end manner. This representation is trained to be view-invariant and affordance-aware using self-supervision, by predicting varying views and successful object manipulations. We test our framework on pushing and grasping diverse objects in simulation as well as transporting rigid, granular, and liquid food ingredients in a real robot setup. Our model outperforms image-to-action mappings that do not factorize static and dynamic object properties. We further ablate the contribution of the selector's input and show the benefits of the proposed view-predictive, affordance-aware 3D visual object representations.
more »
« less
- Award ID(s):
- 1849287
- PAR ID:
- 10333940
- Date Published:
- Journal Name:
- 5th Annual Conference on Robot Learning
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Objects undergo varying amounts of perspective distortion as they move across a camera's field of view. Models for predicting 3D from a single image often work with crops around the object of interest and ignore the location of the object in the camera's field of view. We note that ignoring this location information further exaggerates the inherent ambiguity in making 3D inferences from 2D images and can prevent models from even fitting to the training data. To mitigate this ambiguity, we propose Intrinsics-Aware Positional Encoding (KPE), which incorporates information about the location of crops in the image and camera intrinsics. Experiments on three popular 3D-from-a-single-image benchmarks: depth prediction on NYU, 3D object detection on KITTI & nuScenes, and predicting 3D shapes of articulated objects on ARCTIC, show the benefits of KPE.more » « less
-
Vedaldi, Andrea; Bischof, Horst; Brox, Thomas; Frahm, Jan-Michael (Ed.)Novel view video synthesis aims to synthesize novel viewpoints videos given input captures of a human performance taken from multiple reference viewpoints and over consecutive time steps. Despite great advances in model-free novel view synthesis, existing methods present three limitations when applied to complex and time-varying human performance. First, these methods (and related datasets) mainly consider simple and symmetric objects. Second, they do not enforce explicit consistency across generated views. Third, they focus on static and non-moving objects. The fine-grained details of a human subject can therefore suffer from inconsistencies when synthesized across different viewpoints or time steps. To tackle these challenges, we introduce a human-specific framework that employs a learned 3D-aware representation. Specifically, we first introduce a novel siamese network that employs a gating layer for better reconstruction of the latent volumetric representation and, consequently, final visual results. Moreover, features from consecutive time steps are shared inside the network to improve temporal consistency. Second, we introduce a novel loss to explicitly enforce consistency across generated views both in space and in time. Third, we present the Multi-View Human Action (MVHA) dataset, consisting of near 1200 synthetic human performance captured from 54 viewpoints. Experiments on the MVHA, Pose-Varying Human Model and ShapeNet datasets show that our method outperforms the state-of-the-art baselines both in view generation quality and spatio-temporal consistency.more » « less
-
We present a method to map 2D image observations of a scene to a persistent 3D scene representation, enabling novel view synthesis and disentangled representation of the movable and immovable components of the scene. Motivated by the bird’s-eye-view (BEV) representation commonly used in vision and robotics, we propose conditional neural groundplans, ground-aligned 2D feature grids, as persistent and memory-efficient scene representations. Our method is trained self-supervised from unlabeled multi-view observations using differentiable rendering, and learns to complete geometry and appearance of occluded regions. In addition, we show that we can leverage multi-view videos at training time to learn to separately reconstruct static and movable components of the scene from a single image at test time. The ability to separately reconstruct movable objects enables a variety of downstream tasks using simple heuristics, such as extraction of object-centric 3D representations, novel view synthesis, instance-level segmentation, 3D bounding box prediction, and scene editing. This highlights the value of neural groundplans as a backbone for efficient 3D scene understanding models.more » « less
-
Abstract. We present 4Diff, a 3D-aware diffusion model addressing the exo-to-ego viewpoint translation task—generating first-person (egocentric) view images from the corresponding third-person (exocentric) images. Building on the diffusion model’s ability to generate photorealistic images, we propose a transformer-based diffusion model that incorporates geometry priors through two mechanisms: (i) egocentric point cloud rasterization and (ii) 3D-aware rotary cross-attention. Egocentric point cloud rasterization converts the input exocentric image into an egocentric layout, which is subsequently used by a diffusion image transformer. As a component of the diffusion transformer’s denoiser block, the 3D-aware rotary cross-attention further incorporates 3D information and semantic features from the source exocentric view. Our 4Diff achieves state-of-the-art results on the challenging and diverse Ego-Exo4D multiview dataset and exhibits robust generalization to novel environments not encountered during training. Our code, processed data, and pretrained models are publicly available at https://klauscc.github.io/4diff.more » « less
An official website of the United States government

