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  1. 3D perceptual representations are well suited for robot manipulation as they easily encode occlusions and simplify spatial reasoning. Many manipulation tasks require high spatial precision in end-effector pose prediction, which typically demands high-resolution 3D feature grids that are computationally expensive to process. As a result, most manipulation policies operate directly in 2D, foregoing 3D inductive biases. In this paper, we introduce Act3D, a manipulation policy transformer that represents the robot’s workspace using a 3D feature field with adaptive resolutions dependent on the task at hand. The model lifts 2D pre-trained features to 3D using sensed depth, and attends to them to compute features for sampled 3D points. It samples 3D point grids in a coarse to fine manner, featurizes them using relative-position attention, and selects where to focus the next round of point sampling. In this way, it efficiently computes 3D action maps of high spatial resolution. Act3D sets a new state-of-the-art in RLBench, an established manipulation benchmark, where it achieves 10% absolute improvement over the previous SOTA 2D multi-view policy on 74 RLBench tasks and 22% absolute improvement with 3x less compute over the previous SOTA 3D policy. We quantify the importance of relative spatial attention, large-scale vision-language pre-trained 2D backbones, and weight tying across coarse-to-fine attentions in ablative experiments. Code and videos are available at our project site: https://act3d.github.io/. 
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    Free, publicly-accessible full text available November 9, 2024
  2. We present ChainedDiffuser, a policy architecture that unifies action keypose prediction and trajectory diffusion generation for learning robot manipulation from demonstrations. Our main innovation is to use a global transformerbased action predictor to predict actions at keyframes, a task that requires multimodal semantic scene understanding, and to use a local trajectory diffuser to predict trajectory segments that connect predicted macro-actions. ChainedDiffuser sets a new record on established manipulation benchmarks, and outperforms both state-of-the-art keypose (macro-action) prediction models that use motion planners for trajectory prediction, and trajectory diffusion policies that do not predict keyframe macro-actions. We conduct experiments in both simulated and realworld environments and demonstrate ChainedDiffuser’s ability to solve a wide range of manipulation tasks involving interactions with diverse objects. 
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    Free, publicly-accessible full text available November 9, 2024
  3. Language is compositional; an instruction can ex- press multiple relation constraints to hold among objects in a scene that a robot is tasked to rearrange. Our focus in this work is an instructable scene-rearranging framework that gen- eralizes to longer instructions and to spatial concept compositions never seen at training time. We propose to represent language- instructed spatial concepts with energy functions over relative object arrangements. A language parser maps instructions to corresponding energy functions and an open-vocabulary visual- language model grounds their arguments to relevant objects in the scene. We generate goal scene configurations by gradient descent on the sum of energy functions, one per language predi- cate in the instruction. Local vision-based policies then re-locate objects to the inferred goal locations. We test our model on es- tablished instruction-guided manipulation benchmarks, as well as benchmarks of compositional instructions we introduce. We show our model can execute highly compositional instructions zero-shot in simulation and in the real world. It outperforms language- to-action reactive policies and Large Language Model planners by a large margin, especially for long instructions that involve compositions of multiple spatial concepts. Simulation and real- world robot execution videos, as well as our code and datasets are publicly available on our website: https://ebmplanner.github.io. 
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    Free, publicly-accessible full text available July 10, 2024
  4. Tasks where the set of possible actions depend discontinuously on the state pose a significant challenge for current reinforcement learning algorithms. For example, a locked door must be first unlocked, and then the handle turned before the door can be opened. The sequential nature of these tasks makes obtaining final rewards difficult, and transferring information between task variants using continuous learned values such as weights rather than discrete symbols can be inefficient. Our key insight is that agents that act and think symbolically are often more effective in dealing with these tasks. We propose a memory-based learning approach that leverages the symbolic nature of constraints and temporal ordering of actions in these tasks to quickly acquire and transfer high-level information. We evaluate the performance of memory-based learning on both real and simulated tasks with approximately discontinuous constraints between states and actions, and show our method learns to solve these tasks an order of magnitude faster than both model-based and model- free deep reinforcement learning methods. 
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    Free, publicly-accessible full text available May 29, 2024
  5. Tasks involving locally unstable or discontinuous dynamics (such as bifurcations and collisions) remain challenging in robotics, because small variations in the environment can have a significant impact on task outcomes. For such tasks, learning a robust deterministic policy is difficult. We focus on structuring exploration with multiple stochastic policies based on a mixture of experts (MoE) policy representation that can be efficiently adapted. The MoE policy is composed of stochastic sub-policies that allow exploration of multiple distinct regions of the action space (or strategies) and a highlevel selection policy to guide exploration towards the most promising regions. We develop a robot system to evaluate our approach in a real-world physical problem solving domain. After training the MoE policy in simulation, online learning in the real world demonstrates efficient adaptation within just a few dozen attempts, with a minimal sim2real gap. Our results confirm that representing multiple strategies promotes efficient adaptation in new environments and strategies learned under different dynamics can still provide useful information about where to look for good strategies. 
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    Free, publicly-accessible full text available May 29, 2024
  6. We propose a visually-grounded library of behaviors approach for learning to manipulate diverse objects across varying initial and goal configurations and camera placements. Our key innovation is to disentangle the standard image-to-action mapping into two separate modules that use different types of perceptual input:(1) a behavior selector which conditions on intrinsic and semantically-rich object appearance features to select the behaviors that can successfully perform the desired tasks on the object in hand, and (2) a library of behaviors each of which conditions on extrinsic and abstract object properties, such as object location and pose, to predict actions to execute over time. The selector uses a semantically-rich 3D object feature representation extracted from images in a differential end-to-end manner. This representation is trained to be view-invariant and affordance-aware using self-supervision, by predicting varying views and successful object manipulations. We test our framework on pushing and grasping diverse objects in simulation as well as transporting rigid, granular, and liquid food ingredients in a real robot setup. Our model outperforms image-to-action mappings that do not factorize static and dynamic object properties. We further ablate the contribution of the selector's input and show the benefits of the proposed view-predictive, affordance-aware 3D visual object representations. 
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