Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a “quantum–classical game,” that is, a non-local game of two players involving quantum questions and classical answers. This game generalizes the graph homomorphism game between classical graphs. We show that winning strategies in the various quantum models for the game is an analog of the notion of non-commutative graph homomorphisms due to Stahlke [IEEE Trans. Inf. Theory 62(1), 554–577 (2016)]. Moreover, we present a game algebra in this context that generalizes the game algebra for graph homomorphisms given by Helton et al. [New York J. Math. 25, 328–361 (2019)]. We also demonstrate explicit quantum colorings of all quantum complete graphs, yielding the surprising fact that the algebra of the four coloring game for a quantum graph is always non-trivial, extending a result of Helton et al. [New York J. Math. 25, 328–361 (2019)].
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Graph-| Q ⟩⟨ C |, a Graph-Based Quantum/Classical Algorithm for Efficient Electronic Structure on Hybrid Quantum/Classical Hardware Systems: Improved Quantum Circuit Depth Performance
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—We describe how classical supercomputing can aid unreliable quantum processors of intermediate size to solve large problem instances reliably. We advocate using a hybrid quantum-classical architecture where larger quantum circuits are broken into smaller sub-circuits that are evaluated separately, either using a quantum processor or a quantum simulator running on a classical supercomputer. Circuit compilation techniques that determine which qubits are simulated classically will greatly impact the system performance as well as provide a tradeoff between circuit reliability and runtime.more » « less