skip to main content

Attention:

The NSF Public Access Repository (PAR) system and access will be unavailable from 11:00 PM ET on Thursday, January 16 until 2:00 AM ET on Friday, January 17 due to maintenance. We apologize for the inconvenience.


Title: The Distortion of Distributed Metric Social Choice
We consider a social choice setting with agents that are partitioned into disjoint groups, and have metric preferences over a set of alternatives. Our goal is to choose a single alternative aiming to optimize various objectives that are functions of the distances between agents and alternatives in the metric space, under the constraint that this choice must be made in a distributed way: The preferences of the agents within each group are first aggregated into a representative alternative for the group, and then these group representatives are aggregated into the final winner. Deciding the winner in such a way naturally leads to loss of efficiency, even when complete information about the metric space is available. We provide a series of (mostly tight) bounds on the distortion of distributed mechanisms for variations of well-known objectives, such as the (average) total cost and the maximum cost, and also for new objectives that are particularly appropriate for this distributed setting and have not been studied before.  more » « less
Award ID(s):
2006286 1527497
PAR ID:
10342299
Author(s) / Creator(s):
; ;
Date Published:
Journal Name:
Artificial intelligence
Volume:
308
ISSN:
0004-3702
Page Range / eLocation ID:
103713
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. We consider a social choice setting in which agents and alternatives are represented by points in a metric space, and the cost of an agent for an alternative is the distance between the corresponding points in the space. The goal is to choose a single alternative to (approximately) minimize the social cost (cost of all agents) or the maximum cost of any agent, when only limited information about the preferences of the agents is given. Previous work has shown that the best possible distortion one can hope to achieve is 3 when access to the ordinal preferences of the agents is given, even when the distances between alternatives in the metric space are known. We improve upon this bound of 3 by designing deterministic mechanisms that exploit a bit of cardinal information. We show that it is possible to achieve distortion 1+sqrt(2) by using the ordinal preferences of the agents, the distances between alternatives, and a threshold approval set per agent that contains all alternatives for whom her cost is within an appropriately chosen factor of her cost for her most-preferred alternative. We show that this bound is the best possible for any deterministic mechanism in general metric spaces, and also provide improved bounds for the fundamental case of a line metric. 
    more » « less
  2. We study social choice rules under the utilitarian distortion framework, with an additional metric assumption on the agents' costs over the alternatives. In this approach, these costs are given by an underlying metric on the set of all agents plus alternatives. Social choice rules have access to only the ordinal preferences of agents but not the latent cardinal costs that induce them. Distortion is then defined as the ratio between the social cost (typically the sum of agent costs) of the alternative chosen by the mechanism at hand, and that of the optimal alternative chosen by an omniscient algorithm. The worst-case distortion of a social choice rule is, therefore, a measure of how close it always gets to the optimal alternative without any knowledge of the underlying costs. Under this model, it has been conjectured that Ranked Pairs, the well-known weighted-tournament rule, achieves a distortion of at most 3 (Anshelevich et al. 2015). We disprove this conjecture by constructing a sequence of instances which shows that the worst-case distortion of Ranked Pairs is at least 5. Our lower bound on the worst-case distortion of Ranked Pairs matches a previously known upper bound for the Copeland rule, proving that in the worst case, the simpler Copeland rule is at least as good as Ranked Pairs. And as long as we are limited to (weighted or unweighted) tournament rules, we demonstrate that randomization cannot help achieve an expected worst-case distortion of less than 3. Using the concept of approximate majorization within the distortion framework, we prove that Copeland and Randomized Dictatorship achieve low constant factor fairness-ratios (5 and 3 respectively), which is a considerable generalization of similar results for the sum of costs and single largest cost objectives. In addition to all of the above, we outline several interesting directions for further research in this space. 
    more » « less
  3. We study the problem of designing voting rules that take as input the ordinal preferences of n agents over a set of m alternatives and output a single alternative, aiming to optimize the overall happiness of the agents. The input to the voting rule is each agent’s ranking of the alternatives from most to least preferred, yet the agents have more refined (cardinal) preferences that capture the intensity with which they prefer one alternative over another. To quantify the extent to which voting rules can optimize over the cardinal preferences given access only to the ordinal ones, prior work has used the distortion measure, i.e., the worst-case approximation ratio between a voting rule’s performance and the best performance achievable given the cardinal preferences. The work on the distortion of voting rules has been largely divided into two “worlds”: utilitarian distortion and metric distortion. In the former, the cardinal preferences of the agents correspond to general utilities and the goal is to maximize a normalized social welfare. In the latter, the agents’ cardinal preferences correspond to costs given by distances in an underlying metric space and the goal is to minimize the (unnormalized) social cost. Several deterministic and randomized voting rules have been proposed and evaluated for each of these worlds separately, gradually improving the achievable distortion bounds, but none of the known voting rules perform well in both worlds simultaneously. In this work, we prove that one can in fact achieve the “best of both worlds” by designing new voting rules, both deterministic and randomized, that simultaneously achieve near-optimal distortion guarantees in both distortion worlds. We also prove that this positive result does not generalize to the case where the voting rule is provided with the rankings of only the top-t alternatives of each agent, for t < m, and study the extent to which such best-of-both-worlds guarantees can be achieved. 
    more » « less
  4. We study the group-fair obnoxious facility location problems from the mechanism design perspective where agents belong to different groups and have private location preferences on the undesirable locations of the facility. Our main goal is to design strategyproof mechanisms that elicit the true location preferences from the agents and determine a facility location that approximately optimizes several group-fair objectives. We first consider the maximum total and average group cost (group-fair) objectives. For these objectives, we propose deterministic mechanisms that achieve 3-approximation ratios and provide matching lower bounds. We then provide the characterization of 2-candidate strategyproof randomized mechanisms. Leveraging the characterization, we design randomized mechanisms with improved approximation ratios of 2 for both objectives. We also provide randomized lower bounds of 5/4 for both objectives. Moreover, we investigate intergroup and intragroup fairness (IIF) objectives, addressing fairness between groups and within each group. We present a mechanism that achieves a 4-approximation for the IIF objectives and provide tight lower bounds.

     
    more » « less
  5. In many real world situations, collective decisions are made using voting and, in scenarios such as committee or board elections, employing voting rules that return multiple winners. In multi-winner approval voting (AV), an agent submits a ballot consisting of approvals for as many candidates as they wish, and winners are chosen by tallying up the votes and choosing the top-k candidates receiving the most approvals. In many scenarios, an agent may manipulate the ballot they submit in order to achieve a better outcome by voting in a way that does not reflect their true preferences. In complex and uncertain situations, agents may use heuristics instead of incurring the additional effort required to compute the manipulation which most favors them. In this paper, we examine voting behavior in single-winner and multi-winner approval voting scenarios with varying degrees of uncertainty using behavioral data obtained from Mechanical Turk. We find that people generally manipulate their vote to obtain a better outcome, but often do not identify the optimal manipulation. There are a number of predictive models of agent behavior in the social choice and psychology literature that are based on cognitively plausible heuristic strategies. We show that the existing approaches do not adequately model our real-world data. We propose a novel model that takes into account the size of the winning set and human cognitive constraints; and demonstrate that this model is more effective at capturing real-world behaviors in multi-winner approval voting scenarios. 
    more » « less