The COVID-19 preparedness plans by the Centers for Disease Control and Prevention strongly underscores the need for efficient and effective testing strategies. This, in turn, calls upon the design and development of statistical sampling and testing of COVID-19 strategies. However, the evaluation of operational details requires a detailed representation of human behaviors in epidemic simulation models. Traditional epidemic simulations are mainly based upon system dynamic models, which use differential equations to study macro-level and aggregated behaviors of population subgroups. As such, individual behaviors (e.g., personal protection, commute conditions, social patterns) can’t be adequately modeled and tracked for the evaluation of health policies and action strategies. Therefore, this paper presents a network-based simulation model to optimize COVID-19 testing strategies for effective identifications of virus carriers in a spatial area. Specifically, we design a data-driven risk scoring system for statistical sampling and testing of COVID-19. This system collects real-time data from simulated networked behaviors of individuals in the spatial network to support decision-making during the virus spread process. Experimental results showed that this framework has superior performance in optimizing COVID-19 testing decisions and effectively identifying virus carriers from the population.
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Pandemics & people: Designing a virtual epidemic event for immersive, connected, and playful participation in an infectious disease outbreak.
Researchers and educators have identified an urgent need for more rigorous teaching and learning about epidemiology topics and practices, such as engaging in behaviors that prevent the spread of viral disease such as COVID-19. Responding to this need, we designed a virtual epidemic as a special event hosted in a virtual world. In this paper we share the strategic, tactical, and detailed design of the SPIKEY-20 virtual epidemic and data that reflects back on the design in terms of player participation. Reflecting on the design, we ask: What kinds of players participated in the SPIKEY-20 virtual epidemic? How did players engage in designed activities (i.e., preventive measures, information seeking)? In what ways were players influenced by the concurrent real world pandemic of COVID-19? In the discussion we consider the potential connection points between real-life and virtual public health behaviors, new possibilities of classroom participation and teacher support for such a virtual event, and future design considerations for virtual epidemics.
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- Award ID(s):
- 2031748
- PAR ID:
- 10344742
- Date Published:
- Journal Name:
- Educational designer
- Volume:
- 15
- ISSN:
- 1759-1325
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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