skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Using Augmented Reality (AR) to Bring the Past to Life in Informal Science Learning
A key mission for museums is to engage a large and diverse public audience in science learning (Macdonald, 1997). To that end, science museums attempt to use immersive technologies in entertaining, socially oriented, and innovative ways. An example is the use of augmented reality (AR) to overlay virtual objects onto the real-world (Azuma, Baillot, Behringer, Feiner, Julier, & MacIntyre, 2001).We used a Design Based Research (DBR) approach to develop and test four features of an AR experience to promote place-based science learning in an museum setting. While quantitative differences were not found among conditions in knowledge gained, significant learning gains were seen from pre to post, illustrating the potential for place-based informal science learning. Incorporating AR technology into museum exhibits can update them with 21st tools to support visitor engagement in the learning experience. This research contributes to understanding of usability and logistical issues for different AR designs for a public, outdoor informal settings.  more » « less
Award ID(s):
1810984
PAR ID:
10344989
Author(s) / Creator(s):
; ; ; ; ;
Editor(s):
Schwartz, R.; Roehrig, G.; Martin-Hansen, L.; Kemp, P.; Utano, J.
Date Published:
Journal Name:
National Association for Research in Science Teaching (NARST) International Conference
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    Informal science learning spaces such as museums have been exploring the potential of Augmented Reality (AR) as a means to connect visitors to places, times, or types of content that are otherwise inaccessible. This proposal reports on a design-based research project conducted at La Brea Tar Pits, an active paleontological dig site located within a city park in the heart of Los Angeles. The Natural History Museums of Los Angeles County and the University of Southern California engaged in a research practice partnership to enhance place-based science learning through the design and iterative testing of potential AR exhibits. Results from one implementation show that AR technology increased visitor interest in the park and positive emotions around science content. Significant learning gains and decreases in science misconceptions also occurred for participants. We also give guidance on developing scientifically accurate assets for AR experiences and leading users through a virtual narrative. This presentation offers insights into museum and university partnerships for promoting public understanding of science in informal spaces by leveraging place-based learning through technology-enhanced engagement. https://mw21.museweb.net/proposal/tar-ar-bringing-the-past-to-life-in-place-based-augmented-reality-science-learning/ 
    more » « less
  2. Informal science learning spaces such as museums have been exploring the potential of augmented reality (AR) as a means to connect visitors to places, times, or types of content that are otherwise inaccessible. This design-based research engaged the La Brea Tar Pits Museum and university partners in a research practice partnership to enhance place-based science learning through potential AR exhibits. Results from implementation of four design iterations show that AR technology is a promising tool to help learners interact with content that dates back thousands of years and overcome their scientific misconceptions. Furthermore, incorporating AR technology into museum exhibits can update them with 21st learning tools to support visitor enjoyment in science learning. 
    more » « less
  3. Science museums aim to engage a large, diverse public audience in science learning and consequently, attempt to present information in entertaining, socially oriented, and innovative ways. Recent work using augmented reality (defined as technology that overlays virtual objects on to the real world) engages the public using content that is both situated in the context of the exhibit and virtually generated in a way that allows hidden worlds to become visible. However, little is known about how AR technology can facilitate museum visitors science learning. The Tar AR project, a sustained collaborative partnership funded by NSF AISL with La Brea Tar Pits/Natural History Museum of Los Angeles and a local university, explores how an AR experience can: promote visitor enjoyment, enjoyment, increase understanding of scientific topics, and promote user s feelings of ease with AR technology. 
    more » « less
  4. Museums and science centers are capable of challenging traditional and hierarchical pedagogies (Kratz & Merritt, 2011) by integrating STEM content learning with the knowledge and cultural wealth available within local communities. The current study took place within the context of a long-term partnership between a science center and a local public preschool in a culturally and linguistically diverse, urban community in the northeastern US. This study brought together preschool educators, caregivers, and museum staff to co-design new STEAM enrichment possibilities for young children and their families. 
    more » « less
  5. Abstract There have been repeated calls in the US for scientists to communicate the importance of biological collections to both a general public audience and to policy makers. Natural history museums that house both collections and research staff while maintaining online media presences, are well positioned to communicate that value. Our study aims to understand how these museums present themselves and their research and collections via YouTube. We created a standardized and repeatable 15-question codebook to categorize content and production choices in museum account YouTube posts. In total, we analyzed 437 videos posted by 28 natural history museums in the US in 2019 and 2023, showing that messages featuring museum science are uncommon. Instead, YouTube users are likely to encounter live event recordings or promotional content related to museum or exhibit information. Research and collections themed content represents an opportunity gap for museums to engage YouTube audiences in science. If natural history museums that maintain both collections and research staff want to answer the repeated calls of communicating the importance of collections in research, then we recommend either (1) incorporating research and collections into their other video types, and/or (2) looking to other YouTube channels, some of which are subsidiary to museum institutional accounts, as a model for research and collections content strategies. 
    more » « less