A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection.
more »
« less
Learning Auxiliary Monocular Contexts Helps Monocular 3D Object Detection
Monocular 3D object detection aims to localize 3D bounding boxes in an input single 2D image. It is a highly challenging problem and remains open, especially when no extra information (e.g., depth, lidar and/or multi-frames) can be leveraged in training and/or inference. This paper proposes a simple yet effective formulation for monocular 3D object detection without exploiting any extra information. It presents the MonoCon method which learns Monocular Contexts, as auxiliary tasks in training, to help monocular 3D object detection. The key idea is that with the annotated 3D bounding boxes of objects in an image, there is a rich set of well-posed projected 2D supervision signals available in training, such as the projected corner keypoints and their associated offset vectors with respect to the center of 2D bounding box, which should be exploited as auxiliary tasks in training. The proposed MonoCon is motivated by the Cram\`er–Wold theorem in measure theory at a high level. In experiments, the proposed MonoCon is tested in the KITTI benchmark (car, pedestrian and cyclist). It outperforms all prior arts in the leaderboard on the car category and obtains comparable performance on pedestrian and cyclist in terms of accuracy. Thanks to the simple design, the proposed MonoCon method obtains the fastest inference speed with 38.7 fps in comparisons.
more »
« less
- PAR ID:
- 10345208
- Date Published:
- Journal Name:
- Thirty-Sixth AAAI Conference on Artificial Intelligence
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
The main challenge of monocular 3D object detection is the accurate localization of 3D center. Motivated by a new and strong observation that this challenge can be remedied by a 3D-space local-grid search scheme in an ideal case, we propose a stage-wise approach, which combines the information flow from 2D-to-3D (3D bounding box proposal generation with a single 2D image) and 3D-to-2D (proposal verification by denoising with 3D-to-2D contexts) in a topdown manner. Specifically, we first obtain initial proposals from off-the-shelf backbone monocular 3D detectors. Then, we generate a 3D anchor space by local-grid sampling from the initial proposals. Finally, we perform 3D bounding box denoising at the 3D-to-2D proposal verification stage. To effectively learn discriminative features for denoising highly overlapped proposals, this paper presents a method of using the Perceiver I/O model [20] to fuse the 3D-to-2D geometric information and the 2D appearance information. With the encoded latent representation of a proposal, the verification head is implemented with a self-attention module. Our method, named as MonoXiver, is generic and can be easily adapted to any backbone monocular 3D detectors. Experimental results on the well-established KITTI dataset and the challenging large-scale Waymo dataset show that MonoXiver consistently achieves improvement with limited computation overhead.more » « less
-
null (Ed.)Three-dimensional objects are commonly represented as 3D boxes in a point-cloud. This representation mimics the well-studied image-based 2D bounding-box detection but comes with additional challenges. Objects in a 3D world do not follow any particular orientation, and box-based detectors have difficulties enumerating all orientations or fitting an axis-aligned bounding box to rotated objects. In this paper, we instead propose to represent, detect, and track 3D objects as points. Our framework, CenterPoint, first detects centers of objects using a keypoint detector and regresses to other attributes, including 3D size, 3D orientation, and velocity. In a second stage, it refines these estimates using additional point features on the object. In CenterPoint, 3D object tracking simplifies to greedy closest-point matching. The resulting detection and tracking algorithm is simple, efficient, and effective. CenterPoint achieved state-of-the-art performance on the nuScenes benchmark for both 3D detection and tracking, with 65.5 NDS and 63.8 AMOTA for a single model. On the Waymo Open Dataset, CenterPoint outperforms all previous single model methods by a large margin and ranks first among all Lidar-only submissions.more » « less
-
Integral imaging has proven useful for three-dimensional (3D) object visualization in adverse environmental conditions such as partial occlusion and low light. This paper considers the problem of 3D object tracking. Two-dimensional (2D) object tracking within a scene is an active research area. Several recent algorithms use object detection methods to obtain 2D bounding boxes around objects of interest in each frame. Then, one bounding box can be selected out of many for each object of interest using motion prediction algorithms. Many of these algorithms rely on images obtained using traditional 2D imaging systems. A growing literature demonstrates the advantage of using 3D integral imaging instead of traditional 2D imaging for object detection and visualization in adverse environmental conditions. Integral imaging’s depth sectioning ability has also proven beneficial for object detection and visualization. Integral imaging captures an object’s depth in addition to its 2D spatial position in each frame. A recent study uses integral imaging for the 3D reconstruction of the scene for object classification and utilizes the mutual information between the object’s bounding box in this 3D reconstructed scene and the 2D central perspective to achieve passive depth estimation. We build over this method by using Bayesian optimization to track the object’s depth in as few 3D reconstructions as possible. We study the performance of our approach on laboratory scenes with occluded objects moving in 3D and show that the proposed approach outperforms 2D object tracking. In our experimental setup, mutual information-based depth estimation with Bayesian optimization achieves depth tracking with as few as two 3D reconstructions per frame which corresponds to the theoretical minimum number of 3D reconstructions required for depth estimation. To the best of our knowledge, this is the first report on 3D object tracking using the proposed approach.more » « less
-
Prior work on 6-DoF object pose estimation has largely focused on instance-level processing, in which a textured CAD model is available for each object being detected. Category-level 6- DoF pose estimation represents an important step toward developing robotic vision systems that operate in unstructured, real-world scenarios. In this work, we propose a single-stage, keypoint-based approach for category-level object pose estimation that operates on unknown object instances within a known category using a single RGB image as input. The proposed network performs 2D object detection, detects 2D keypoints, estimates 6- DoF pose, and regresses relative bounding cuboid dimensions. These quantities are estimated in a sequential fashion, leveraging the recent idea of convGRU for propagating information from easier tasks to those that are more difficult. We favor simplicity in our design choices: generic cuboid vertex coordinates, single-stage network, and monocular RGB input. We conduct extensive experiments on the challenging Objectron benchmark, outperforming state-of-the-art methods on the 3D IoU metric (27.6% higher than the MobilePose single-stage approach and 7.1 % higher than the related two-stage approach).more » « less