Devising models that reliably recognize player goals is a key challenge in creating player-adaptive games. Player goal recognition is the task of automatically recognizing the intent of a player from a sequence of observed player actions in a game environment. In open-world digital games, players often undertake suboptimal and varied sequences of actions to achieve goals, and the high degree of freedom afforded to players makes it challenging to identify sequential patterns that lead toward specific goals. To address these issues, we present a player goal recognition framework that utilizes a fine-tuned T5 language model, which incorporates our novel attention mechanism called Temporal Contrary Attention (TCA). The T5 language model enables the framework to exploit correlations between observations through non-sequential self-attention within input sequences, while TCA enables the framework to learn to eliminate goal hypotheses by considering counterevidence within a temporal window. We evaluate our approach using game trace data collected from 144 players' interactions with an open-world educational game. Specifically, we investigate the predictive capacity of our approach to recognize player goals as well as player plans represented as abstract actions. Results show that our approach outperforms non-linguistic machine learning approaches as well as T5 without TCA. We discuss the implications of these findings for the design and development of player goal recognition models to create player-adaptive games.
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Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games
Integrating fabrication activities into existing video games provides opportunities for players to construct objects from their gameplay and bring the digital content into the physical world. In our prior work, we outlined a framework and developed a toolkit for integrating fabrication activities within existing digital games. Insights from our prior study highlighted the challenge of aligning fabrication mechanics with the existing game mechanics in order to strengthen the player aesthetics. In this paper, we address this challenge and build on our prior work by adding fabrication components to the Mechanics-Dynamics-Aesthetics (MDA) framework. We use this f-MDA framework to analyze the 47 fabrication events from the prior study. We list the new player-object aesthetics that emerge from integrating the existing game mechanics with fabrication mechanics. We identify connections between these emergent player-object aesthetics and the existing game mechanics. We discuss how designers can use this mapping to identify potential game mechanics for integrating with fabrication activities.
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- Award ID(s):
- 2008116
- PAR ID:
- 10354907
- Date Published:
- Journal Name:
- CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
- Page Range / eLocation ID:
- 1 to 13
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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