Jun Oshima, Toshio Mochizuki
(Ed.)
Designing activities for maximizing collaborative learning in advanced computer science contexts is of broad interest. While programming exercises remain the dominant form of pedagogy here, prior work showed that collaborative reflection over worked examples is as good or even better for conceptual learning and future programming. This work used a “phased” design, with separate collaborative reflection and programming phases, and varied the time boundary between the two to determine their differential impact. A more effective design, however, could involve collaborative reflection prompted “in the flow” of programming, with benefits similar to self-explanation prompts interleaved into individual problem-solving. While total time-on-task is the same, this “interleaved” design might allow learners to spend a larger proportion of this time on reflection. Thus, this paper compares this novel interleaved approach to the phased design. We determine that interleaving increases the proportion of time available for reflection resulting in performance improvements on future programming.
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