Architectural Engineering (AE) programs typically offer programs of study in at least two subdisciplines that relate to building design and construction. AE students may struggle to select a subdiscipline due to their low exposure and engagement with topics that would inform their decision. Previous research indicates that the immersive nature of virtual and augmented reality (VR/AR) can increase students’ engagement and motivation regarding course content and discipline decisions. The purpose of this study was to investigate the impact of a pilot browser-based virtual reality intervention on first-year AE students’ understanding of the AE subdisciplines and choice for future study, with particular attention to demographic subgroup differences. This pilot was a testbed for a larger set of Virtual/Augmented-Reality-Based Discipline Exploration Rotations (VADERs), which are instructional modules that engage students in authentic AE tasks. In Fall 2020, the pilot VADER-1 module was incorporated into first-year AE courses at one R1 university and one R2 historically black university. This module encouraged students to explore AE subdisciplines through the virtual design of a clinic. Pre-post intervention surveys were used to investigate change in students’ understanding of AE and its subdisciplines. Students reported that their subdiscipline understanding increased significantly. Further, 74% of students reported an increase in their confidence in their choice, and over 30% of students changed their top subdiscipline choice. Some slight differences between demographic subgroups were found. VR/AR interventions hold promise for providing AE students with needed exposure to the practice of the discipline and its subdisciplines.
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Use of Virtual Reality to Improve Engagement and Self-Efficacy in Architectural Engineering Disciplines
This Innovative Practice Full Paper presents findings from the implementation of a virtual reality-based learning module. In the Fall of 2020, a prototype for a novel intervention namely, Virtual/Augmented-Reality-Based Discipline Exploration Rotations (VADERs), was offered as part of the first-year Introduction to Architectural Engineering (AE) classes at two universities. VADERs will ultimately be a collection of modules that are designed to improve student engagement and diversity-awareness by providing interactive virtual explorations of an engineering discipline and its sub-disciplines. VADERs utilize an open source, device-agnostic, and browser-based three-dimensional Virtual Reality (VR) platform, creating unique accessibility, synchronous social affordances, and media asset flexibility. The conjecture explored in this paper is: Having first-year engineering students experience Architectural Engineering and its sub-disciplines through an interactive VADER module, will improve their self-efficacy in regards to their commitment to studying the discipline. A total of 89 students participated in the VADER pilot in Fall 2020. Complete data was collected from 67 of these participants in the form of pre- and post- surveys, and final project deliverables. Results tied to the hypothesis and recommendations for future related work are discussed.
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- Award ID(s):
- 2202290
- PAR ID:
- 10358191
- Date Published:
- Journal Name:
- Use of Virtual Reality to Improve Engagement and Self-Efficacy in Architectural Engineering Disciplines
- Page Range / eLocation ID:
- 1 to 7
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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