Human-scale immersive environments offer rich, often interactive, experiences and their potential has been demonstrated across areas of research, teaching, and art. The variety of these spaces and their bespoke configurations leads to a requirement for content highly-tailored to individual environments and/or interfaces requiring complicated installations. These introduce hurdles which burden users with tedious and difficult learning curves, leaving less time for project development and rapid prototyping. This project demonstrates an interactive application to control and rapid-prototype within the Collaborative-Research Augmented Immersive Virtual Environment Laboratory, or CRAIVE-Lab. Application Programming Interfaces (APIs) render complex functions of the immersive environment, such as audio spatialization, accessible via the Internet. A front-end interface configured to communicate with these APIs gives users simple and intuitive control over these functions from their personal devices (e.g. laptops, smartphones). While bespoke systems will often require bespoke solutions, this interface allows users to create content on day one, from their own devices, without set up, content-tailoring, or training. Three examples utilizing some or all of these functions are discussed.
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"Speakers, More Speakers!!! – Developing Interactive, Distributed, Smartphone-Based, Immersive Experiences for Music and Art"
We describe a multi-speaker, smartphone-based environment for developing interactive, distributed music and art applications, installations, and experiences. This system facilitates audience engagement through participation via personal smartphones, potentially connecting with traditional computing devices via the Internet without additional software or special configurations. The proposed approach has been inspired and motivated in part by the COVID-19 pandemic and builds on earlier works and technology. It demonstrates a design approach that is more efficient and provides a new avenue for music composers and artists to design highly distributed, participatory, immersive music and art experiences, utilizing various input sensors and actuators available in today’s smartphones. These include individual smartphone accelerometers, video cameras, and – of course – speakers. The use of smartphones also provides for relatively precise geolocation through GPS or simple social engineering approaches, such as using dedicated QR codes for different locations (e.g., seats in an auditorium). This allows for composing experiences to be rendered in the same room / auditorium, highly distributed across the Internet, or a combination of both. The paper presents the technological background and describes three case studies of such experiences, in an attempt to demonstrate the approach and inspire new avenues for artistic creativity and expression towards highly immersive, participatory installations / performances of music and art works for the 21st century.
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- Award ID(s):
- 1935143
- PAR ID:
- 10374099
- Date Published:
- Journal Name:
- Proceedings of the International Symposium on Electronic Art
- ISSN:
- 2451-8611
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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