skip to main content


Title: Connecting the Dots of Social Robot Design From Interviews With Robot Creators
Despite promises about the near-term potential of social robots to share our daily lives, they remain unable to form autonomous, lasting, and engaging relationships with humans. Many companies are deploying social robots into the consumer and commercial market; however, both the companies and their products are relatively short lived for many reasons. For example, current social robots succeed in interacting with humans only within controlled environments, such as research labs, and for short time periods since longer interactions tend to provoke user disengagement. We interviewed 13 roboticists from robot manufacturing companies and research labs to delve deeper into the design process for social robots and unearth the many challenges robot creators face. Our research questions were: 1) What are the different design processes for creating social robots? 2) How are users involved in the design of social robots? 3) How are teams of robot creators constituted? Our qualitative investigation showed that varied design practices are applied when creating social robots but no consensus exists about an optimal or standard one. Results revealed that users have different degrees of involvement in the robot creation process, from no involvement to being a central part of robot development. Results also uncovered the need for multidisciplinary and international teams to work together to create robots. Drawing upon these insights, we identified implications for the field of Human-Robot Interaction that can shape the creation of best practices for social robot design.  more » « less
Award ID(s):
1734100
NSF-PAR ID:
10386128
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
Frontiers in Robotics and AI
Volume:
9
ISSN:
2296-9144
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Deployed social robots are increasingly relying on wakeword-based interaction, where interactions are human-initiated by a wakeword like “Hey Jibo”. While wakewords help to increase speech recognition accuracy and ensure privacy, there is concern that wakeword-driven interaction could encourage impolite behavior because wakeword-driven speech is typically phrased as commands. To address these concerns, companies have sought to use wake- word design to encourage interactant politeness, through wakewords like “⟨Name⟩, please”. But while this solution is intended to encourage people to use more “polite words”, researchers have found that these wakeword designs actually decrease interactant politeness in text-based communication, and that other wakeword designs could better encourage politeness by priming users to use Indirect Speech Acts. Yet there has been no previous research to directly compare these wakewords designs in in-person, voice-based human-robot interaction experiments, and previous in-person HRI studies could not effectively study carryover of wakeword-driven politeness and impoliteness into human-human interactions. In this work, we conceptually reproduced these previous studies (n=69) to assess how the wakewords “Hey ⟨Name⟩”, “Excuse me ⟨Name⟩”, and “⟨Name⟩, please” impact robot-directed and human-directed politeness. Our results demonstrate the ways that different types of linguistic priming interact in nuanced ways to induce different types of robot-directed and human-directed politeness. 
    more » « less
  2. Teams of robots tasked with making critical decisions in competitive environments are at risk for being shepherded or misdirected to a location that is advantageous for a competing team. Our lab is working to understand how adversarial teams of robots can successfully move their competition to desired locations in part so that we can then devise practices to counter these strategies and help make team functioning more successful and secure. In this paper, preliminary research is presented that studies how a team of robots can be shepherded or misdirected to a disadvantageous location. We draw inspiration from herding practices as well as deceptive practices seen in higher-order primates and humans. We define behaviors for the target (mark) agents to be moved as well as members of the shepherding team (a pushing agent and pulling shills) and present simulation results showing how these behaviors move robots to a desired location. These behaviors were implemented and trialed on hardware platform. A discussion of ongoing research into understanding misdirection in multi-robot teams concludes this paper. 
    more » « less
  3. Abstract Background

    The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home.

    Methods

    Building on related literature as well as guidance from experts in game design, rehabilitation, and physical and occupational therapy, we developed eight human-robot exercise games for the Baxter Research Robot, six of which involve physical human-robot contact. After extensive iteration, these games were tested in an exploratory user study including 20 younger adult and 20 older adult users.

    Results

    Only socially and physically interactive games fell in the highest ranges for pleasantness, enjoyment, engagement, cognitive challenge, and energy level. Our games successfully spanned three different physical, cognitive, and temporal challenge levels. User trust and confidence in Baxter increased significantly between pre- and post-study assessments. Older adults experienced higher exercise, energy, and engagement levels than younger adults, and women rated the robot more highly than men on several survey questions.

    Conclusions

    The results indicate that social-physical exercise with a robot is more pleasant, enjoyable, engaging, cognitively challenging, and energetic than similar interactions that lack physical touch. In addition to this main finding, researchers working in similar areas can build on our design practices, our open-source resources, and the age-group and gender differences that we found.

     
    more » « less
  4. The social robotics market is appealing yet challenging. Though social robots are built few remain on the market for long. Many reasons account for their short lifespan with costs and context-specificity ranking high amount them. In this work, we designed, fabricated, and developed FLEXI, a social robot embodiment kit that enabled unlimited customization, making it applicable for a broad range of use cases. The hardware and software of FLEXI were entirely developed by this research team from scratch. FLEXI includes a rich set of materials and attachment pieces to allow for a diverse range of hardware customizations that ensure the embodiment is appropriate for specific customer/researcher projects. It also includes an open-source end-user programming interface to lower the barrier of robotics access to interdisciplinary teams that populate the field of Human-Robot Interaction. We present an iterative development of this cost-effective kit through the lenses of case studies, conceptual research, and soft deployment of FLEXI in three application scenarios: community-support, mental health, and education. Additionally, we provide in open-access the full list of materials and a tutorial to fabricate FLEXI, making it accessible to any maker space, research lab, or workshop space interested in working with or learning about social robots. 
    more » « less
  5. Collaborative robots promise to transform work across many industries and promote “human-robot teaming” as a novel paradigm. However, realizing this promise requires the understanding of how existing tasks, developed for and performed by humans, can be effectively translated into tasks that robots can singularly or human-robot teams can collaboratively perform. In the interest of developing tools that facilitate this process we present Authr, an end-to-end task authoring environment that assists engineers at manufacturing facilities in translating existing manual tasks into plans applicable for human-robot teams and simulates these plans as they would be performed by the human and robot. We evaluated Authr with two user studies, which demonstrate the usability and effectiveness of Authr as an interface and the benefits of assistive task allocation methods for designing complex tasks for human-robot teams. We discuss the implications of these findings for the design of software tools for authoring human-robot collaborative plans. 
    more » « less