Who makes decisions about what K-12 computer science education(CSed) should look like? While equitable participation is a central focus of K-12 CSed, the field has largely thought about equity through the lens of providing access to inclusive and robust CS learning. But issues of who has a "seat at the table" in determining the shape of those experiences, and the larger field that structures them, have been largely under-explored. This panel session argues that equitable CSed must take into account questions of participation in decision-making about CSed, with such issues of power themselves a key dimension of equity in any education effort. We highlight efforts engaging stakeholders from across the education landscape-parents, educators, community members, administrators, and students-exploring how decision-making is structured, how voices that are usually marginalized might be elevated, the tensions involved in these processes, and the relationships between participation and equity.
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Examining the Realities and Nuances of 'Low-stakes' Interest-Driven Learning Environments
The push to develop low-stakes and personally meaningful computer science experiences is creating novel opportunities to broaden participation in CS. These opportunities have become increasingly present across contexts and have pushed the boundaries on ways for introducing and sustaining student participation in computing. However, while these experiences tend to be effective ways for engaging new participants and new forms of participation, we must be careful to not overlook how 'high-stakes' these experiences might be for learners. To explore this tension, this paper describes two case studies of students engaging in coding and computational thinking with Minecraft Education Edition. The first case study involves a 7-year-old Black and Latina girl who experiences significant frustration when her computer program destroys significant portions of her project. The second is from a Latino boy who avoids using the coding capabilities in Minecraft EDU out of fear that the code might not work properly. Building on these case studies, this paper suggests that the field take steps to ensure that the language and actions associated with low-stakes and high-stakes are reflective of learner perceptions, and that we design learning experiences that appropriately reflect this nuance.
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- Award ID(s):
- 1822865
- PAR ID:
- 10392969
- Date Published:
- Journal Name:
- 2022 Conference on Research in Equitable and Sustained Participation in Engineering, Computing, and Technology (RESPECT)
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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