skip to main content


Title: Multi‐agent Path Planning with Heterogenous Interactions in Tight Spaces
Abstract

By starting with the assumption that motion is fundamentally a decision making problem, we use the world‐line concept from Special Relativity as the inspiration for a novel multi‐agent path planning method. We have identified a particular set of problems that have so far been overlooked by previous works. We present our solution for the global path planning problem for each agent and ensure smooth local collision avoidance for each pair of agents in the scene. We accomplish this by modelling the collision‐free trajectories of the agents through 2D space and time as rods in 3D. We obtain smooth trajectories by solving a non‐linear optimization problem with a quasi‐Newton interior point solver, initializing the solver with a non‐intersecting configuration from a modified Dijkstra's algorithm. This space–time formulation allows us to simulate previously ignored phenomena such as highly heterogeneous interactions in very constrained environments. It also provides a solution for scenes with unnaturally symmetric agent alignments without the need for jittering agent positions or velocities.

 
more » « less
NSF-PAR ID:
10399227
Author(s) / Creator(s):
 ;  ;  ;  ;  
Publisher / Repository:
Wiley-Blackwell
Date Published:
Journal Name:
Computer Graphics Forum
Volume:
42
Issue:
6
ISSN:
0167-7055
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. We present a discrete-optimization technique for finding feasible robot arm trajectories that pass through provided 6-DOF Cartesian-space end-effector paths with high accuracy, a problem called pathwise-inverse kinematics. The output from our method consists of a path function of joint-angles that best follows the provided end-effector path function, given some definition of ``best''. Our method, called Stampede, casts the robot motion translation problem as a discrete-space graph-search problem where the nodes in the graph are individually solved for using non-linear optimization; framing the problem in such a way gives rise to a well-structured graph that affords an effective best path calculation using an efficient dynamic-programming algorithm. We present techniques for sampling configuration space, such as diversity sampling and adaptive sampling, to construct the search-space in the graph. Through an evaluation, we show that our approach performs well in finding smooth, feasible, collision-free robot motions that match the input end-effector trace with very high accuracy, while alternative approaches, such as a state-of-the-art per-frame inverse kinematics solver and a global non-linear trajectory-optimization approach, performed unfavorably. 
    more » « less
  2. Conventional Multi-Agent Path Finding (MAPF) problems aim to compute an ensemble of collision-free paths for multiple agents from their respective starting locations to pre-allocated destinations. This work considers a generalized version of MAPF called Multi-Agent Combinatorial Path Finding (MCPF) where agents must collectively visit a large number of intermediate target locations along their paths before arriving at destinations. This problem involves not only planning collision-free paths for multiple agents but also assigning targets and specifying the visiting order for each agent (i.e., target sequencing). To solve the problem, we leverage Conflict-Based Search (CBS) for MAPF and propose a novel approach called Conflict-Based Steiner Search (CBSS). CBSS interleaves (1) the collision resolution strategy in CBS to bypass the curse of dimensionality in MAPF and (2) multiple traveling salesman algorithms to handle the combinatorics in target sequencing, to compute optimal or bounded sub-optimal paths for agents while visiting all the targets. We also develop two variants of CBSS that trade off runtime against solution optimality. Our test results verify the advantage of CBSS over the baselines in terms of computing cheaper paths and improving success rates within a runtime limit for up to 20 agents and 50 targets. Finally, we run both Gazebo simulation and physical robot tests to validate that the planned paths are executable 
    more » « less
  3. Conventional Multi-Agent Path Finding (MAPF) problems aim to compute an ensemble of collision-free paths for multiple agents from their respective starting locations to pre-allocated destinations. This work considers a generalized version of MAPF called Multi-Agent Combinatorial Path Finding (MCPF) where agents must collectively visit a large number of intermediate target locations along their paths before arriving at destinations. This problem involves not only planning collision-free paths for multiple agents but also assigning targets and specifying the visiting order for each agent (i.e., target sequencing). To solve the problem, we leverage Conflict-Based Search (CBS) for MAPF and propose a novel approach called Conflict-Based Steiner Search (CBSS). CBSS interleaves (1) the collision resolution strategy in CBS to bypass the curse of dimensionality in MAPF and (2) multiple traveling salesman algorithms to handle the combinatorics in target sequencing, to compute optimal or bounded sub-optimal paths for agents while visiting all the targets. We also develop two variants of CBSS that trade off runtime against solution optimality. Our test results verify the advantage of CBSS over the baselines in terms of computing cheaper paths and improving success rates within a runtime limit for up to 20 agents and 50 targets. Finally, we run both Gazebo simulation and physical robot tests to validate that the planned paths are executable. 
    more » « less
  4. null (Ed.)
    We consider the problem of enhanced security of multi-robot systems to prevent cyber-attackers from taking control of one or more robots in the group. We build upon a recently proposed solution that utilizes the physical measurement capabilities of the robots to perform introspection, i.e., detect the malicious actions of compromised agents using other members of the group. In particular, the proposed solution finds multi-agent paths on discrete spaces combined with a set of mutual observations at specific locations to detect robots with significant deviations from the preordained routes. In this paper, we develop a planner that works on continuous configuration spaces while also taking into account similar spatio-temporal constraints. In addition, the planner allows for more general tasks that can be formulated as arbitrary smooth cost functions to be specified. The combination of constraints and objectives considered in this paper are not easily handled by popular path planning algorithms (e.g., sampling-based methods), thus we propose a method based on the Alternating Direction Method of Multipliers (ADMM). ADMM is capable of finding locally optimal solutions to problems involving different kinds of objectives and non-convex temporal and spatial constraints, and allows for infeasible initialization. We benchmark our proposed method on multi-agent map exploration with minimum-uncertainty cost function, obstacles, and observation schedule constraints. 
    more » « less
  5. Multi-Agent Path Finding (MAPF) problems are traditionally solved in a centralized manner. There are works focusing on completeness, optimality, performance, or a tradeoff between them. However, there are only a few works based on spatial distribution. In this paper, we introduce ros-dmapf, a distributed MAPF solver. It consists of multiple MAPF sub-solvers, which---besides solving their assigned sub-problems---interact with each other to solve a given MAPF problem. In the current implementation, the sub-solvers are answer set planning systems for multiple agents, and are created based on spatial distribution of the problem. Interactions between components of ros-dmapf are facilitated by the Robot Operating System (ROS). The highlights of ros-dmapf are its scalability and a high degree of parallelism. We empirically evaluate ros-dmapf using the move-only domain of the asprilo system and results suggest that ros-dmapf scales up well. For instance, ros-dmapf gives a solution of length around 600 for a MAPF problem with 2000 robots in randomly generated 100×100 obstacle-free maps---a problem beyond the capability of a single sub-solver---within 7 minutes on a consumer laptop. We also evaluate ros-dmapf against some other MAPF solvers and results show that the system performs well. We also discuss possible improvements for future work. 
    more » « less