Broadening the participation of underrepresented students in computer science fields requires careful design and implementation of culturally responsive curricula and technologies. Culturally Situated Design Tools (CSDTs) address this by engaging students in historic, cultural, and meaningful design projects based on community practices. To date, CSDT research has only been conducted in short interventions outside of CS classrooms. This paper reports on the first semester-long introductory CS course based on CSDTs, which was piloted with 51 high school students during the 2017-2018 school year. The goal of this study was to examine if a culturally responsive computing curriculum could teach computer science principles and improve student engagement. Pre-post tests, field notes, weekly teacher meetings, formative assessments, and teacher and student interviews were analyzed to assess successes and failures during implementation. The results indicate students learned the conceptual material in 6 months rather than in the 9 months previously required by the teacher. Students were also able to apply these concepts afterward when programming in Python, implying knowledge transfer. However, student opinions about culture and computing didn't improve, and student engagement was below initial expectations. Thus we explore some of the many challenges: keeping a fully integrated cultural curriculum while satisfying CS standards, maintaining student engagement, and building student agency and self-regulation. We end with a brief description for how we intend to address some of these challenges in the second iteration of this program, scheduled for fall 2018. After which a study is planned to compare this curriculum to others.
more »
« less
Cogenerative Dialogues and Development of the Culturally Relevant Pedagogical Guidelines for Computational Thinking and Computer Science.
In this proposal, we will share some initial findings about how teacher and student engagement in cogenerative dialogues influenced the development of the Culturally Relevant Pedagogical Guidelines for Computational Thinking and Computer Science (CRPG-CSCT). The CRPG-CSCT’s purpose is to provide computer science teachers with tools to enhance their instruction by accurately reflecting students’ diverse cultural resources in the classroom. Additionally, the CRPG-CSCT will provide guidance to non-computer science teachers on how to facilitate the integration of computational thinking skills to a broad spectrum of classes in the arts, humanities, sciences, social sciences, and mathematics. Our initial findings shared here are part of a larger NSF-funded research project (Award No. 2122367) which aims to better understand the barriers to entry and challenges for success faced by underrepresented secondary school students in computer science, through direct engagement with the students themselves. Throughout the 2022-23 academic year, the researchers have been working with a small team of secondary school teachers, students, and instructional designers, as well as university faculty in computer science, secondary education, and sociology to develop the CRPG-CSCT. The CRPG-CSCT is rooted in the tenets of culturally relevant pedagogy (Ladson-Billings, 1995) and borrows from Muhammad’s (2020) work in Cultivating Genius: An Equity Framework for Culturally and Historically Responsive Literacy. The CRPG-CCT is being developed over six day-long workshops held throughout the academic year. At the time of this submission, five of the six workshops had been completed. Each workshop utilized cogenerative dialogues (cogens) as the primary tool for organizing and sustaining participants’ engagement. Through cogens, participants more deeply learn about students’ cultural capital and the value of utilizing that capital within the classroom (Roth, Lawless, & Tobin, 2000). The success of cogens relies on following specific protocols (Emdin, 2016), such as listening attentively, ensuring there are equal opportunities for all participants to share, and affirming the experiences of other participants. The goal of a cogen is to reach a collective decision, based on the dialogue, that will positively impact students by explicitly addressing barriers to their engagement in the classroom. During each workshop, one member of the research team and one undergraduate research assistant observed the interactions among cogen participants and documented these in the form of ethnographic field notes. Another undergraduate research assistant took detailed notes during the workshop to record the content of small and large group discussions, presentations, and questions/responses throughout the workshops. A grounded theory approach was used to analyze the field notes. Additionally, at the conclusion of each workshop, participants completed a Cogen Feedback Survey (CFS) to gather additional information. The CFS were analyzed through open thematic coding, memos, and code frequencies. Our preliminary results demonstrate high levels of engagement from teacher and student participants during the workshops. Students identified that the cogen structure allowed them to participate comfortably, openly, and honestly. Further, students described feeling valued and heard. Students’ ideas and experiences were frequently affirmed, which served as an important step toward dismantling traditional teacher-student boundaries that might otherwise prevent them from sharing freely. Another result from the use of cogens was the shared experience of participants comprehending views from the other group’s perspective in the classroom. Students appreciated the opportunity to learn from teachers about their struggles in keeping students engaged. Teachers appreciated the opportunity to better understand students’ schooling experiences and how these may affirm or deny aspects of their identity. Finally, all participants shared meaningful suggestions and strategies for future workshops and for the collective betterment of the group. Initial findings shared here are important for several reasons. First, our findings suggest that cogens are an effective approach for fostering participants’ commitment to creating the conditions for students’ success in the classroom. Within the context of the workshops, cogens provided teachers, students, and faculty with opportunities to engage in authentic conversations for addressing the recruitment and retention problems in computer science for underrepresented students. These conversations often resulted in the development of tangible pedagogical approaches, examples, metaphors, and other strategies to directly address the recruitment and retention of underrepresented students in computer science. Finally, while we are still developing the CRPG-CSCT, cogens provided us with the opportunity to ensure the voices of teachers and students are well represented in and central to the document.
more »
« less
- Award ID(s):
- 2122367
- PAR ID:
- 10429632
- Date Published:
- Journal Name:
- American Association for the Advancement of Curriculum Studies Annual Meeting
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Porter, Leo; Brown, Neil; Morrison, Briana; Montero, Calkin (Ed.)Indigenous communities remain significantly underrepresented in computer science (CS) and STEM fields, facing persistent barriers such as limited access to resources, infrastructure, and culturally relevant instruction. This study investigated how educators serving Indigenous populations designed and implemented culturally responsive computing (CRC)[2] curricula within a long-term professional development program grounded in a design-based research framework. The study examined how sustained, collaborative support enabled educators to effectively integrate Indigenous cultural knowledge, values, and practices into computer science education. Seven secondary teachers who work in schools in Arizona and New Mexico with over 90% Native American enrollment participated in a two-year professional development program called Let’s Talk Code Teaching Fellow. The program consisted of twelve online modules,weekly virtual meetings, in-personworkshops, and conference participation[3]. Following the DBR framework [1], teachers engaged in iterative cycles of lesson design, implementation, and revision, creating and teaching three culturally relevant computer science lessons. They received feedback from fellow teachers and research teams, allowing them to improve the connection between computing and cultural relevance in their lessons. The study employed a mixed-methods approach to data collection and analysis. Qualitative data included 14 finalized lesson plans, teacher reflections, teacher interviews, and classroom observation notes, which were thematically analyzed to identify common instructional practices and challenges, as well as strategies that connect culture and computing. Our findings showed that teachers sustained local culture by integrating Indigenous languages and art and innovative computing tools such as Scratch, micro: bit, and Sphero robots into their computing lessons. Teachers reported an increase in their confidence in computer science instruction following the long-term PD and benefited from a strong professional learning community.more » « less
-
This fundamental research in pre-college education engineering study investigates the ways in which elementary school students and their teacher balance the tradeoffs in engineering design. STEM education reforms promote the engagement of K-12 students in the epistemic practices of disciplinary experts to teach content.1,2,3 This emphasis on practices is a paradigm shift that requires both extensive professional development and research to learn about the ways in which students and teacher learn about and participate in these practices. Balancing tradeoffs is an important practice in engineering but most often in classroom curricula it is embedded in the concept of iteration1,4; however, improving a design is not always the same as balancing trade-offs.1 Optimizing a multivariate problem requires students to engage in a number of engineering practices, like considering multiple solution, making tradeoffs between criteria and constraints, applying math and science knowledge to problem solving, constructing models, making evidence-based decisions, and assessing the implications of solutions5. The ways in which teachers and students collectively balance these tradeoffs in a design has been understudied1. Our primary research questions are, “How do teachers and students make decisions about making tradeoffs between criteria and constraints” and “How do experiences in teacher workshops affect the ways they implement engineering projects in their classes.” We take an ethnographic perspective to investigate these phenomena, and collected video data, field notes, student journals, and semi-structured interviews of eight elementary teachers in a workshop and similar data from two of the workshop teachers’ classes as they implemented the curriculum they learned in the workshop. Our analyses focus on the disciplinary practices teachers and students use to make decisions for balancing tradeoffs, how they are supported (or impeded) by teachers, and how they justify these decisions. Similarly, we compared two of the teachers wearing their “student hat” in the workshop as well as their “teacher hat” in the classroom5. Our analyses suggest three significant findings. First, teachers and students tended to focus on one criterion (e.g. cost, performance) and had few discussions about trying to minimize cost and maximize performance. Second, curriculum design significantly impacts the choices students make. Using two examples, we will show the impact of weighting criteria differently on the design strategies teachers and students make. Last, we noted most of the feedback given was related to managing classroom activity rather than supporting students’ designs. Implications of this study are relevant to both engineering educators and engineering curriculum developers.more » « less
-
Abstract. We investigated teacher learning within a professional development (PD) workshop series on computational thinking (CT) for elementary-level mentor teachers. The purpose of the PD was to prepare mentor teachers to support preservice teachers in integrating CT into their classroom practice, toward the broader goal of advancing CT for all in the early grades. We examined the ways in which participants collaboratively built on existing professional knowledge as they engaged in professional learning activities designed to introduce CT and related pedagogies for elementary science education. Our data sources were field notes, artifacts, drawings, written reflections, and focus group interviews. We describe how participants developed new understandings of CT integration and made connections to existing professional knowledge of their students, their curriculum, and their school contexts. We discuss implications for teacher learning and PD design relevant to CT, and make recommendations for future research.more » « less
-
Multiple efforts at Mississippi State University (MSU) are working to support the Mississippi Department of Education (MDE) and White House initiatives of providing access to computer science learning for all K12 students. In the summer of 2016, MDE, in partnership with the Research and Curriculum Unit at MSU, conducted professional development workshops in preparation for the rollout of computer science courses in 68 self-selected public schools. In addition, MSU piloted a teacher institute with a goal of enabling teachers from a variety of disciplines to integrate computing and cybersecurity concepts into the classroom. Although both of these professional development programs offered support for the goal of providing computer science learning to all K12 students, the approaches were distinctly different. A summary of both experiences and related observations will be shared, with recommendations for best practices in bringing computer science to K12 classrooms in the state of Mississippi.more » « less
An official website of the United States government

