Lam, H; Azar, E; Batur, D; Gao, S; Xie, W; Hunter, S R; Rossetti, M D
(Ed.)
This paper studies the allocation of simulation effort in a ranking-and-selection (R&S) problem with the goal of selecting a system whose performance is within a given tolerance of the best. We apply large-deviations theory to derive an optimal allocation for maximizing the rate at which the so-called probability of good selection (PGS) asymptotically approaches one, assuming that systems’ output distributions are known. An interesting property of the optimal allocation is that some good systems may receive a sampling ratio of zero. We demonstrate through numerical experiments that this property leads to serious practical consequences, specifically when designing adaptive R&S algorithms. In particular, we observe that the convergence and even consistency of a simple plug-in algorithm designed for the PGS goal can be negatively impacted. We offer empirical evidence of these challenges and a preliminary exploration of a potential correction.
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