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Title: Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience
Walking through immersive virtual environments is one of the important parts of Virtual Reality (VR) applications. Prior research has established that users’ gait in virtual and real environments differs; however, little research has evaluated how users’ gait differs as users gain more experience with VR. We conducted experiments measuring novice and experienced subjects’ gait parameters in VR and real environments. Results showed that subjects’ performance in VR and Real World was more similar in the last trials than in the first trials; their walking dissimilarity in the start trials diminished by walking more trials. We found trial as a significant variable affecting the walking speed, step length, and trunk angle for both groups of users. While the main effect of expertise was not observed, an interaction effect between expertise and the trial number was shown. Trunk angle increased over time for novices but decreased for experts.  more » « less
Award ID(s):
2007435
PAR ID:
10437073
Author(s) / Creator(s):
; ; ;
Date Published:
Journal Name:
IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2022
Page Range / eLocation ID:
631 to 636
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
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