- Award ID(s):
- 2231406
- NSF-PAR ID:
- 10450532
- Date Published:
- Journal Name:
- Proceedings of the ACM on Human-Computer Interaction
- Volume:
- 6
- Issue:
- CSCW2
- ISSN:
- 2573-0142
- Page Range / eLocation ID:
- 1 to 32
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
null (Ed.)Time-bounded events such as hackathons have become a global phenomenon. Scientific communities in particular show growing interest in organizing them to attract newcomers and develop technical artifacts to expand their code base. Current hackathon approaches presume that participants have sufficient expertise to work on projects on their own. They only provide occasional support by domain experts serving as mentors which might not be sufficient for newcomers. Drawing from work on workplace and educational mentoring, we developed and evaluated an approach where each hackathon team is supported by a community member who serves in a mentor role that goes beyond providing occasional support. Evaluating this approach, we found that teams who took ownership of their projects, set achievable goals early while building social ties with their mentor and receiving learning-oriented support reported positive perceptions related to their project and an increased interest in the scientific community that organized the hackathon. Our work thus contributes to our understanding of mentoring in hackathons, an area which has not been extensively studied. It also proposes a feasible approach for scientific communities to attract and integrate newcomers which is crucial for their long-term survival.more » « less
-
Hackathons are events where people who are not normally collocated converge for a few days to write code together. Hackathons, it seems, are everywhere. We know that long- term collocation helps advance technical work and facilitate enduring interpersonal relationships, but can similar benefits come from brief, hackathon-style collocation? How do participants spend their time preparing, working face-to- face, and following through these brief encounters? Do the activities participants select suggest a tradeoff between the social and technical benefits of collocation? We present results from a multiple-case study that suggest the way that hackathon-style collocation advances technical work varies across technical domain, community structure, and expertise of participants. Building social ties, in contrast, seems relatively constant across hackathons. Results from different hackathon team formation strategies suggest a tradeoff between advancing technical work and building social ties. Our findings have implications for technology support that needs to be in place for hackathons and for understanding the role of brief interludes of collocation in loosely-coupled, geographically distributed work.more » « less
-
Abstract Context Hackathons have become popular events for teams to collaborate on projects and develop software prototypes. Most existing research focuses on activities during an event with limited attention to the evolution of the hackathon code.
Objective We aim to understand the evolution of code used in and created during hackathon events, with a particular focus on the code blobs, specifically, how frequently hackathon teams reuse pre-existing code, how much new code they develop, if that code gets reused afterwards, and what factors affect reuse.
Method We collected information about 22,183 hackathon projects from Devpost and obtained related code blobs, authors, project characteristics, original author, code creation time, language, and size information from World of Code. We tracked the reuse of code blobs by identifying all commits containing blobs created during hackathons and identifying all projects that contain those commits. We also conducted a series of surveys in order to gain a deeper understanding of hackathon code evolution that we sent out to hackathon participants whose code was reused, whose code was not reused, and developers who reused some hackathon code.
Result 9.14% of the code blobs in hackathon repositories and 8% of the lines of code (LOC) are created during hackathons and around a third of the hackathon code gets reused in other projects by both blob count and LOC. The number of associated technologies and the number of participants in hackathons increase reuse probability.
Conclusion The results of our study demonstrates hackathons are not always “one-off” events as the common knowledge dictates and it can serve as a starting point for further studies in this area.
-
null (Ed.)Background: Hackathons have become popular events for teams to collaborate on projects and develop software prototypes. Most existing research focuses on activities during an event with limited attention to the evolution of the code brought to or created during a hackathon. Aim: We aim to understand the evolution of hackathon-related code, specifically, how much hackathon teams rely on pre-existing code or how much new code they develop during a hackathon. Moreover, we aim to understand if and where that code gets reused, and what factors affect reuse. Method: We collected information about 22,183 hackathon projects from DEVPOST– a hackathon database – and obtained related code (blobs), authors, and project characteristics from the WORLD OF CODE. We investigated if code blobs in hackathon projects were created before, during, or after an event by identifying the original blob creation date and author, and also checked if the original author was a hackathon project member. We tracked code reuse by first identifying all commits containing blobs created during an event before determining all projects that contain those commits. Result: While only approximately 9.14% of the code blobs are created during hackathons, this amount is still significant considering time and member constraints of such events. Approximately a third of these code blobs get reused in other projects. The number of associated technologies and the number of participants in a project increase reuse probability. Conclusion: Our study demonstrates to what extent pre-existing code is used and new code is created during a hackathon and how much of it is reused elsewhere afterwards. Our findings help to better understand code reuse as a phenomenon and the role of hackathons in this context and can serve as a starting point for further studies in this area.more » « less
-
Developing a workforce with applied skills in the high-performance computing (HPC) field has highlighted a gap in personnel experiences needed for capabilities towards scientific purposes. The exposure provided in current academic programs, especially on an entry level is insufficient. To increase student participation HackHPC, a collaboration between the Science Gateways Community Institute, Omnibond Systems, the Texas Advanced Computing Center, and the University of Tartu was formed to address that gap through the application of events known as hackthons. Hackathons are time-bounded events during which participants form teams to work on a project that is of interest to them. Hosting a hackathon that has the desired long term outcomes involves a number of crucial decisions related to preparing, running and following up on an event. In this paper, we report on the development and refinement of the ”HackHPC Model” which includes methodologies, participants, procedures, and refined implementation of practices used to plan and host hackathon events to foster workforce development in HPC.more » « less