skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Mirror-Brush Illusion: Creating phantom tactile percepts on intact limbs
Haptic illusions provide unique insights into how we model our bodies separate from our environment. Popular illusions like the rubber-hand illusion and mirror-box illusion have demonstrated that we can adapt the internal representations of our limbs in response to visuo-haptic conflicts. In this manuscript, we extend this knowledge by investigating to what extent, if any, we also augment our external representations of the environment and its action on our bodies in response to visuo-haptic conflicts. Utilizing a mirror and a robotic brushstroking platform, we create a novel illusory paradigm that presents a visuo-haptic conflict using congruent and incongruent tactile stimuli applied to participants' fingers. Overall, we observed that participants perceived an illusory tactile sensation on their visually occluded finger when seeing a visual stimulus that was inconsistent with the actual tactile stimulus provided. We also found residual effects of the illusion after the conflict was removed. These findings highlight how our need to maintain a coherent internal representation of our body extends to our model of our environment.  more » « less
Award ID(s):
1910939
PAR ID:
10463582
Author(s) / Creator(s):
;
Date Published:
Journal Name:
IEEE Transactions on Haptics
ISSN:
1939-1412
Page Range / eLocation ID:
1 to 7
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Introduction Electrical stimulation is increasingly relevant in a variety of medical treatments. In this study, the quality of referred sensations evoked using surface electrical stimulation was evaluated using the rubber hand and foot illusions. Methods The rubber hand and foot illusions were attempted under 4 conditions: (1) multi-location tapping; (2) one-location tapping; (3) electrical stimulation of sensation referred to the hand or foot; (4) asynchronous control. The strength of each illusion was quantified using a questionnaire and proprioceptive drift, where a stronger response suggested embodiment of the rubber limb. Results 45 able-bodied individuals and two individuals with amputations participated in this study. Overall, the illusion evoked by nerve stimulation was not as strong as illusions evoked by physically tapping but stronger than the control illusion. Conclusion This study has found that the rubber hand and foot illusion can be performed without touching the distal limb of the participant. Electrical stimulation that produced referred sensation in the distal extremity was realistic enough to partially incorporate the rubber limb into a person’s body image. 
    more » « less
  2. Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more accessible. The success of applications combining 3D printed tangibles and VR often depends on how accurately size is perceived. Research has shown that visuo-haptic perceptual information is important in the perception of size. However, it is unclear how these sensory-perceptual channels are affected by immersive virtual environments that incorporate tangible objects. Towards understanding the effects of different sensory information channels in the near field size perception of tangibles of graspable sizes in IVEs, we conducted a between-subjects study evaluating the accuracy of size perception across three experimental conditions (Vision-only, Haptics-only, Vision and Haptics). We found that overall, participants consistently over-estimated the size of the dials regardless of the type of perceptual information that was presented. Participants in the haptics only condition overestimated diameters to a larger degree as compared to other conditions. Participants were most accurate in the vision only condition and least accurate in the haptics only condition. Our results also revealed that increased efficiency in reporting size over time was most pronounced in the visuo- haptic condition. 
    more » « less
  3. Sine illusion happens when the more quickly changing pairs of lines lead to bigger underestimates of the delta between them. We evaluate three visual manipulations on mitigating sine illusions: dotted lines, aligned gridlines, and offset gridlines via a user study. We asked participants to compare the deltas between two lines at two time points and found aligned gridlines to be the most effective in mitigating sine illusions. Using data from the user study, we produced a model that predicts the impact of the sine illusion in line charts by accounting for the ratio of the vertical distance between the two points of comparison. When the ratio is less than 50\%, participants begin to be influenced by the sine illusion. This effect can be significantly exacerbated when the difference between the two deltas falls under 30\%. We compared two explanations for the sine illusion based on our data: either participants were mistakenly using the perpendicular distance between the two lines to make their comparison (the perpendicular explanation), or they incorrectly relied on the length of the line segment perpendicular to the angle bisector of the bottom and top lines (the equal triangle explanation). We found the equal triangle explanation to be the more predictive model explaining participant behaviors. 
    more » « less
  4. The ability to correctly determine the position of objects in space is a fundamental task of the visual system. The perceived position of briefly presented static objects can be influenced by nearby moving contours, as demonstrated by various illusions collectively known as motion-induced position shifts. Here we use a stimulus that produces a particularly strong effect of motion on perceived position. We test whether several regions-of-interest (ROIs), at different stages of visual processing, encode the perceived rather than retinotopically veridical position. Specifically, we collect functional MRI data while participants experience motion-induced position shifts and use a multivariate pattern analysis approach to compare the activation patterns evoked by illusory position shifts with those evoked by matched physical shifts. We find that the illusory perceived position is represented at the earliest stages of the visual processing stream, including primary visual cortex. Surprisingly, we found no evidence of percept-based encoding of position in visual areas beyond area V3. This result suggests that while it is likely that higher-level visual areas are involved in position encoding, early visual cortex also plays an important role. 
    more » « less
  5. Current wearable haptic display technology is limited by the lack of broadband tactors capable of delivering rich haptic effects across the entire perceptible frequency range. Audio speakers are often used in laboratory studies as broadband tactors, but it is difficult to attach them to skin and maintain contact during movement. Commercially-available narrowband tactors are small, low in cost and power efficient. We investigate the idea of interleaving narrowband tactile stimuli to achieve broadband effects. Twelve participants performed pairwise discrimination of two stimulus alternatives using two broadband tactors. One alternative was a broadband vibration composed of the sum of a mid- and a high-frequency vibration, delivered by a single tactor. The other alternative consisted of the mid-frequency component delivered by one tactor and the high-frequency by the other. The upper arm was chosen for stimulation because the tactors can be placed within the two-point limen of the skin. The sensitivity index results were significantly below 1.0, the criterion for discrimination threshold, thereby confirming that broadband haptic effects can be achieved by placing narrowband tactors with mid and high resonant frequencies within the skin’s spatial resolution. We provide guidelines and examples of applying our findings to the design of wearable haptic displays. 
    more » « less