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Title: Gamification and a Leaderboard-Based Mathematics Game
One of the most used game design elements in gamification design is leaderboard, a scoreboard showing participants’ current scores and rankings. Though many studies suggest the positive effects of leaderboard on participants’ learning and motivation (Kalogiannakis, Papadakis, & Zourmpakis, 2021), research also shows that not all students benefit from the use of leaderboard (Andrade, Mizoguchi, & Isotani, 2016; Nicholson, 2013). Based on self-determination theory (SDT) (Ryan & Deci, 2017), we designed a study where undergraduate math students completed a leaderboard-based review, and addressed two questions: (RQ1) How are students’ perceived autonomy and competence associated with their enjoyment and intention of continued participation? (RQ2) How is student actual competence associated with their enjoyment and intention of continued participation?  more » « less
Award ID(s):
2225351
PAR ID:
10471669
Author(s) / Creator(s):
; ;
Editor(s):
Cook, Samuel; Katz, Brian; Moore-Russo, Deborah
Publisher / Repository:
The Special Interest Group of the Mathematical Association of America (SIGMAA) for Research in Undergraduate Mathematics Education
Date Published:
Journal Name:
Proceedings of the 25th Annual Conference on Research in Undergraduate Mathematics Education
Edition / Version:
25th
ISSN:
2474-9346
Page Range / eLocation ID:
1251-1252
Subject(s) / Keyword(s):
Gamification leaderboard quantitative literacy self-determination theory formative assessment
Format(s):
Medium: X
Location:
Omaha, NE
Sponsoring Org:
National Science Foundation
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