Nowadays, the behavior tree is gaining popularity as a representation for robot tasks due to its modularity and reusability. Designing behavior-tree tasks manually is time-consuming for robot end-users, thus there is a need for investigating automatic behavior-tree-based task generation. Prior behavior-tree- based task generation approaches focus on fixed primitive tasks and lack generalizability to new task domains. To cope with this issue, we propose a novel behavior-tree-based task generation approach that utilizes state-of-the-art large language models. We propose a Phase-Step prompt design that enables a hierarchical-structured robot task generation and further integrate it with behavior-tree-embedding- based search to set up the appropriate prompt. In this way, we enable an automatic and cross-domain behavior-tree task generation. Our behavior-tree-based task generation approach does not require a set of pre-defined primitive tasks. End-users only need to describe an abstract desired task and our proposed approach can swiftly generate the corresponding behavior tree. A full-process case study is provided to demonstrate our proposed approach. An ablation study is conducted to evaluate the effectiveness of our Phase-Step prompts. Assessment on Phase-Step prompts and the limitation of large language models are presented and discussed.
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Robot Behavior-Tree-Based Task Generation with Large Language Models
Nowadays, the behavior tree is gaining popularity as a representation for robot tasks due to its modularity and reusability. Designing behavior-tree tasks manually is time-consuming for robot end-users, thus there is a need for investigating automatic behavior-tree-based task generation. Prior behavior-tree- based task generation approaches focus on fixed primitive tasks and lack generalizability to new task domains. To cope with this issue, we propose a novel behavior-tree-based task generation approach that utilizes state-of-the-art large language models. We propose a Phase-Step prompt design that enables a hierarchical-structured robot task generation and further integrate it with behavior-tree-embedding- based search to set up the appropriate prompt. In this way, we enable an automatic and cross-domain behavior-tree task generation. Our behavior-tree-based task generation approach does not require a set of pre-defined primitive tasks. End-users only need to describe an abstract desired task and our proposed approach can swiftly generate the corresponding behavior tree. A full-process case study is provided to demonstrate our proposed approach. An ablation study is conducted to evaluate the effectiveness of our Phase-Step prompts. Assessment on Phase-Step prompts and the limitation of large language models are presented and discussed.
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- Award ID(s):
- 1813935
- PAR ID:
- 10474708
- Editor(s):
- Martin, A; Hinkelmann, K; Fill, H; Gerber, A; Lenat, D.; Stolle, R.; van Harmelen, F
- Publisher / Repository:
- CEUR Workshop Proceedings
- Date Published:
- Journal Name:
- Proceedings of the AAAI 2023 Spring Symposium on Challenges Requiring the Combination of Machine Learning and Knowledge Engineering
- Format(s):
- Medium: X
- Location:
- San Francisco, CA
- Sponsoring Org:
- National Science Foundation
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Nowadays, the behavior tree is gaining popularity as a representation for robot tasks due to its modularity and reusability. Designing behavior-tree tasks manually is a time-consuming work for robot end- users, thus suggests a need for automatic behavior-tree task generation. Prior behavior-tree generation approaches focus on fixed primitive tasks and lack generalizability to new task domains. To cope with this issue, we propose a novel behavior-tree task generation approach with state-of-the-art large language models. We present a Phase-Step prompt design that enables hierarchical-structured robot task generation. We further integrate with behavior-tree-embedding-based search to set up the appropriate prompt. In such way, we enable automatic and cross-domain behavior-tree task generation. Our task generation approach does not require a set of pre-defined primitive tasks. End-user only needs to describe an abstract desired task and our approach can swiftly generate the corresponding behavior tree. Case studies are provided to demonstrate our approach.more » « less
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