Title: Computing Motion Plans for Assembling Particles with Global Control
We investigate motion planning algorithms for the assembly of shapes in the tilt model in which unit-square tiles move in a grid world under the influence of uniform external forces and self-assemble according to certain rules. We provide several heuristics and experimental evaluation of their success rate, solution length, and runtime. Video: https://youtu.be/VU1SZYzeaXw Transcript: This animation shows colored tiles moved by a global signal so they all move in the same direction unless blocked. This simple example is solved using the Greatest Distance heuristic, which finds the shortest path in 21 steps. Each tile has glue on the four sides that only stick to compatible glues. Glue type is denoted by color. The objective is to manipulate the tiles to bond in the shape of the connected polyomino target outlined in red. The Polyomino Assembly Problem is PSPACE-hard, so optimal solutions are difficult to find. This more complicated workspace was solved using the Minimum Move to Polyomino or Target. This approach is not optimal, but is a best-first search that attempts to keep tiles not involved in the present construction step separated from each other. This is done by pruning configurations with undesired subassemblies from the search tree. The solution requires 473 steps. more »« less
Alpert, Hannah; Roldán, Érika
(, Graphs and Combinatorics)
null
(Ed.)
Abstract How many chess rooks or queens does it take to guard all squares of a given polyomino, the union of square tiles from a square grid? This question is a version of the art gallery problem in which the guards can “see” whichever squares the rook or queen attacks. We show that $$\lfloor {\frac{n}{2}} \rfloor $$ ⌊ n 2 ⌋ rooks or $$\lfloor {\frac{n}{3}} \rfloor $$ ⌊ n 3 ⌋ queens are sufficient and sometimes necessary to guard a polyomino with n tiles. We then prove that finding the minimum number of rooks or queens needed to guard a polyomino is NP-hard. These results also apply to d -dimensional rooks and queens on d -dimensional polycubes. Finally, we use bipartite matching theorems to describe sets of non-attacking rooks on polyominoes.
Balanza-Martinez, Jose; Luchsinger, Austin; Caballero, David; Reyes, Rene; Cantu, Angel; Schweller, Robert; Garcia, Luis; Wylie, Tim
(, Proceedings of the annual ACM-SIAM Symposium on Discrete Algorithms)
We investigate the problem of assembling general shapes and patterns in a model in which particles move based on uniform external forces until they encounter an obstacle. In this model, corresponding particles may bond when adjacent with one another. Succinctly, this model considers a 2D grid of “open” and “blocked” spaces, along with a set of slidable polyominoes placed at open locations on the board. The board may be tilted in any of the 4 cardinal directions, causing all slidable polyominoes to move maximally in the specified direction until blocked. By successively applying a sequence of such tilts, along with allowing different polyominoes to stick when adjacent, tilt sequences provide a method to reconfigure an initial board configuration so as to assemble a collection of previous separate polyominoes into a larger shape. While previous work within this model of assembly has focused on designing a specific board configuration for the assembly of a specific given shape, we propose the problem of designing universal configurations that are capable of constructing a large class of shapes and patterns. For these constructions, we present the notions of weak and strong universality which indicate the presence of “excess” polyominoes after the shape is constructed. In particular, for given integers h, w, we show that there exists a weakly universal configuration with O(hw) 1 × 1 slidable particles that can be reconfigured to build any h × w patterned rectangle. We then expand this result to show that there exists a weakly universal configuration that can build any h × w-bounded size connected shape. Following these results, which require an admittedly relaxed assembly definition, we go on to show the existence of a strongly universal configuration (no excess particles) which can assemble any shape within a previously studied “drop” class, while using quadratically less space than previous results. Finally, we include a study of the complexity of deciding if a particle within a configuration may be relocated to another position, and deciding if a given configuration may be transformed into a second given configuration. We show both problems to be PSPACE-complete even when no particles stick to one another and movable particles are restricted to 1 × 1 tiles and a single 2 × 2 polyomino.
Gozon, Marcus; Yu, Jingjin
(, Proceedings of the AAAI Conference on Artificial Intelligence)
In the 15-puzzle game, 15 labeled square tiles are reconfigured on a 4 × 4 board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the new escort. We study a generalized sliding-tile puzzle (GSTP) in which (1) there are 1+ escorts and (2) multiple tiles can move synchronously in a single time step. Compared with popular discrete multi-agent/robot motion models, GSTP provides a more accurate model for a broad array of high-utility applications, including warehouse automation and autonomous garage parking, but is less studied due to the more involved tile interactions. In this work, we analyze optimal GSTP solution structures, establishing that computing makespan optimal solutions for GSTP is NP-complete and developing polynomial time algorithms yielding makespans approximating the minimum with expected/high probability constant factors, assuming randomized start and goal configurations.
Surface-assisted, tile-based DNA self-assembly is a powerful method to construct large, two-dimensional (2D) nanoarrays. To further increase the structural complexity, one idea is to incorporate different types of tiles into one assembly system. However, different tiles have different adsorption strengths to the solid surface. The differential adsorptions make it difficult to control the effective molar ratio between different DNA tile concentrations on the solid surface, leading to assembly failure. Herein, we propose a solution to this problem by engineering the tiles with comparable molecular weights while maintaining their architectures. As a demonstration, we have applied this strategy to successfully assemble binary DNA 2D arrays out of very different tiles. We expect that this strategy would facilitate assembly of other complicated nanostructures as well.
Chalk, Cameron; Luchsinger, Austin; Schweller, Robert; Wylie, Tim
(, Leibniz international proceedings in informatics)
Inspired by nature and motivated by a lack of top-down tools for precise nanoscale manufacture, self-assembly is a bottom-up process where simple, unorganized components autonomously combine to form larger more complex structures. Such systems hide rich algorithmic properties - notably, Turing universality - and a self-assembly system can be seen as both the object to be manufactured as well as the machine controlling the manufacturing process. Thus, a benchmark problem in self-assembly is the unique assembly of shapes: to design a set of simple agents which, based on aggregation rules and random movement, self-assemble into a particular shape and nothing else. We use a popular model of self-assembly, the 2-handed or hierarchical tile assembly model, and allow the existence of repulsive forces, which is a well-studied variant. The technique utilizes a finely-tuned temperature (the minimum required affinity required for aggregation of separate complexes). We show that calibrating the temperature and the strength of the aggregation between the tiles, one can encode the shape to be assembled without increasing the number of distinct tile types. Precisely, we show one tile set for which the following holds: for any finite connected shape S, there exists a setting of binding strengths between tiles and a temperature under which the system uniquely assembles S at some scale factor. Our tile system only uses one repulsive glue type and the system is growth-only (it produces no unstable assemblies). The best previous unique shape assembly results in tile assembly models use O(K(S)/(log K(S))) distinct tile types, where K(S) is the Kolmogorov (descriptional) complexity of the shape S.
Blumenberg, Patrick, Schmidt, Arne, and Becker, Aaron T. Computing Motion Plans for Assembling Particles with Global Control. 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) . Web. doi:10.1109/IROS55552.2023.10341556.
Blumenberg, Patrick, Schmidt, Arne, & Becker, Aaron T. Computing Motion Plans for Assembling Particles with Global Control. 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), (). https://doi.org/10.1109/IROS55552.2023.10341556
Blumenberg, Patrick, Schmidt, Arne, and Becker, Aaron T.
"Computing Motion Plans for Assembling Particles with Global Control". 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (). Country unknown/Code not available: IEEE. https://doi.org/10.1109/IROS55552.2023.10341556.https://par.nsf.gov/biblio/10484717.
@article{osti_10484717,
place = {Country unknown/Code not available},
title = {Computing Motion Plans for Assembling Particles with Global Control},
url = {https://par.nsf.gov/biblio/10484717},
DOI = {10.1109/IROS55552.2023.10341556},
abstractNote = {We investigate motion planning algorithms for the assembly of shapes in the tilt model in which unit-square tiles move in a grid world under the influence of uniform external forces and self-assemble according to certain rules. We provide several heuristics and experimental evaluation of their success rate, solution length, and runtime. Video: https://youtu.be/VU1SZYzeaXw Transcript: This animation shows colored tiles moved by a global signal so they all move in the same direction unless blocked. This simple example is solved using the Greatest Distance heuristic, which finds the shortest path in 21 steps. Each tile has glue on the four sides that only stick to compatible glues. Glue type is denoted by color. The objective is to manipulate the tiles to bond in the shape of the connected polyomino target outlined in red. The Polyomino Assembly Problem is PSPACE-hard, so optimal solutions are difficult to find. This more complicated workspace was solved using the Minimum Move to Polyomino or Target. This approach is not optimal, but is a best-first search that attempts to keep tiles not involved in the present construction step separated from each other. This is done by pruning configurations with undesired subassemblies from the search tree. The solution requires 473 steps.},
journal = {2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)},
publisher = {IEEE},
author = {Blumenberg, Patrick and Schmidt, Arne and Becker, Aaron T.},
}
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