Graph layout algorithms strive to improve the utility of node-link visualizations or graph drawings by optimizing for readability criteria. One such criteria that has been widely used is to count edge crossings. Prior work has focused solely on minimizing the number of edge crossings, including provably-optimal layout algorithms for layered graphs. The research community has completely ignored the other side of the coin — can we optimally maximize edge crossings? This paper answers this question in the affirmative. Our WORSTisfimal layout algorithm produces the most unreadable layered graph drawing. It does so by using linear programming to produce a provably-optimally-awful solution. We hope that this groundbreaking result opens up an entirely new field of inquiry for graph drawing researchers — optimally-worst layout algorithms. 
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                            The Multi-Dimensional Landscape of Graph Drawing Metrics
                        
                    
    
            Any graph drawing can be characterised by a range of computational aesthetic metrics. For example, a given drawing might be described as having eight crossings, a mean angular resolution of 0.34, and an edge orthogonality value of 0.72. However, without knowing the distribution of these metrics it is hard to compare the quality of drawings of different graphs, nor know whether a given drawing is typical or an outlier within the space of all possible drawings. This paper explores the range and distribution of ten normalised graph drawing layout metrics, based on graphs created by six graph generation algorithms and drawings created by six popular layout algorithms. We include the “Rome" and “North" graph repositories in our analysis. Our exploration of the multi-dimensional aesthetics space allows for comparisons between the graph drawing algorithms, highlighting those that cover larger or smaller volumes of the aesthetics space. We calculate the correlation coefficients between the metrics, indicating those that may conflict with each other (negatively correlated), and those that may be redundant (positively correlated). Our results will be useful as the basis for simulated annealing or gradient descent layout algorithms, for identifying the best layout algorithms for producing a specified combination and range of aesthetics, and for informing experimental controls in human empirical studies. 
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                            - Award ID(s):
- 2212130
- PAR ID:
- 10493393
- Publisher / Repository:
- IEEE
- Date Published:
- Journal Name:
- 17th IEEE Pacific Visualization Symposium (PACIFICVIS)
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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