The application of extended reality (XR) technology in education has been growing for the last two decades. XR offers immersive and interactive visualization experiences that can enhance learning by making it engaging. Recent technological advances have led to the availability of high-quality and affordable XR headsets. These advancements have spurred a wave of research focused on designing, implementing, and validating XR educational interventions. Limited literature focuses on the recent trends of XR within science, technology, engineering, and mathematics (STEM) education. Thus, this paper presents an umbrella review that explores the exploding field of XR and its transformative potential in STEM education. Using six online databases, the review zoomed in on 17 out of 1972 papers on XR for STEM education, published between 2020 and 2023, following the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines. The results highlighted the types of XR technology applied (i.e., virtual reality and augmented reality), the specific STEM disciplines involved, the focus of each study reviewed, and the major findings from recent reviews. Overall, the educational benefits of using XR technology in STEM education are apparent: XR boosts student motivation, facilitates learning engagement, and improves skills, for example. However, using XR in education still has challenges that must be addressed, such as the physical discomfort of the learner wearing the XR headset and technical glitches. Besides revealing trends of using XR in STEM education, this umbrella review encourages reflection on current practices and suggests ways to apply XR to STEM education effectively.
more »
« less
An XR Environment for AI Education: Design and First Implementation
This work in progress paper presents and motivates the design of a novel extended reality (XR) environment for artificial intelligence (AI) education, and presents its first implementation. The learner is seated at a table and wears an XR headset that allows them to see both the real world and a visualization of a neural network. The visualization is adjustable. The learner can inspect each layer, each neuron, and each connection. The learner can also choose a different input image, or create their own image to feed to the network. The inference is computed on the headset, in real time. The neural network configuration and its weights are loaded from an onnx file, which supports a variety of architectures as well as changing the weights to illustrate the training process.
more »
« less
- Award ID(s):
- 2309564
- PAR ID:
- 10496728
- Publisher / Repository:
- IEEE
- Date Published:
- Journal Name:
- IEEE VR KELVAR Workshop: K-12+ Embodied Learning through Virtual and Augmented Reality
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
In recent years, aiming to enhance and extend user experiences beyond the real world, Extended Reality (XR) has emerged to become a new paradigm that enables a plethora of applications [1], e.g., online gaming, online conferencing, social media, etc. XR refers to the human-machine interactions that combine real and virtual environments with the support of computing/communications technologies and wearable devices. The XR content is generated by providers or other users, including audio, video and other metadata. In general, the generated XR content is transmitted to XR devices and rendered into XR scenes (i.e., to generate an image from a 2D or 3D model by means of a computer program), where users can experience a hybrid experience of the real and virtual worlds.more » « less
-
Motivated by both theory and practice, we study how random pruning of the weights affects a neural network's neural tangent kernel (NTK). In particular, this work establishes an equivalence of the NTKs between a fully-connected neural network and its randomly pruned version. The equivalence is established under two cases. The first main result studies the infinite-width asymptotic. It is shown that given a pruning probability, for fully-connected neural networks with the weights randomly pruned at the initialization, as the width of each layer grows to infinity sequentially, the NTK of the pruned neural network converges to the limiting NTK of the original network with some extra scaling. If the network weights are rescaled appropriately after pruning, this extra scaling can be removed. The second main result considers the finite-width case. It is shown that to ensure the NTK's closeness to the limit, the dependence of width on the sparsity parameter is asymptotically linear, as the NTK's gap to its limit goes down to zero. Moreover, if the pruning probability is set to zero (i.e., no pruning), the bound on the required width matches the bound for fully-connected neural networks in previous works up to logarithmic factors. The proof of this result requires developing a novel analysis of a network structure which we called mask-induced pseudo-networks. Experiments are provided to evaluate our results.more » « less
-
Recently, neural networks have improved MinSum message-passing decoders for low-density parity-check (LDPC) codes by multiplying or adding weights to the messages, where the weights are determined by a neural network. The neural network complexity to determine distinct weights for each edge is high, often limiting the application to relatively short LDPC codes. Furthermore, storing separate weights for every edge and every iteration can be a burden for hardware implementations. To reduce neural network complexity and storage requirements, this paper proposes a family of weight-sharing schemes that use the same weight for edges that have the same check node degree and/or variable node degree. Our simulation results show that node-degree-based weight-sharing can deliver the same performance requiring distinct weights for each node. This paper also combines these degree-specific neural weights with a reconstruction-computation-quantization (RCQ) decoder to produce a weighted RCQ (W-RCQ) decoder. The W-RCQ decoder with node-degree-based weight sharing has a reduced hardware requirement compared with the original RCQ decoder. As an additional contribution, this paper identifies and resolves a gradient explosion issue that can arise when training neural LDPC decoders.more » « less
-
This paper presents a deep neural network (DNN)-and concurrent learning (CL)-based adaptive control architecture for an Euler-Lagrange dynamic system that guarantees system performance for the first time. The developed controller includes two DNNs with the same output-layer weights to ensure feasibility of the control system. In this work, a Lyapunov-and CL-based update law is developed to update the output-layer DNN weights in real-time; whereas, the inner-layer DNN weights are updated offline using data that is collected in real-time. A Lyapunov-like analysis is performed to prove that the proposed controller yields semi-global exponential convergence to an ultimate bound for the output-layer weight estimation errors and for the trajectory tracking errors.more » « less