skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.

Attention:

The NSF Public Access Repository (PAR) system and access will be unavailable from 8:00 PM ET on Friday, March 21 until 8:00 AM ET on Saturday, March 22 due to maintenance. We apologize for the inconvenience.


Title: Cross-Modality Graph-based Language and Sensor Data Co-Learning of Human-Mobility Interaction
Learning the human--mobility interaction (HMI) on interactive scenes (e.g., how a vehicle turns at an intersection in response to traffic lights and other oncoming vehicles) can enhance the safety, efficiency, and resilience of smart mobility systems (e.g., autonomous vehicles) and many other ubiquitous computing applications. Towards the ubiquitous and understandable HMI learning, this paper considers both spoken language (e.g., human textual annotations) and unspoken language (e.g., visual and sensor-based behavioral mobility information related to the HMI scenes) in terms of information modalities from the real-world HMI scenarios. We aim to extract the important but possibly implicit HMI concepts (as the named entities) from the textual annotations (provided by human annotators) through a novel human language and sensor data co-learning design. To this end, we propose CG-HMI, a novel Cross-modality Graph fusion approach for extracting important Human-Mobility Interaction concepts from co-learning of textual annotations as well as the visual and behavioral sensor data. In order to fuse both unspoken and spoken languages, we have designed a unified representation called the human--mobility interaction graph (HMIG) for each modality related to the HMI scenes, i.e., textual annotations, visual video frames, and behavioral sensor time-series (e.g., from the on-board or smartphone inertial measurement units). The nodes of the HMIG in these modalities correspond to the textual words (tokenized for ease of processing) related to HMI concepts, the detected traffic participant/environment categories, and the vehicle maneuver behavior types determined from the behavioral sensor time-series. To extract the inter- and intra-modality semantic correspondences and interactions in the HMIG, we have designed a novel graph interaction fusion approach with differentiable pooling-based graph attention. The resulting graph embeddings are then processed to identify and retrieve the HMI concepts within the annotations, which can benefit the downstream human-computer interaction and ubiquitous computing applications. We have developed and implemented CG-HMI into a system prototype, and performed extensive studies upon three real-world HMI datasets (two on car driving and the third one on e-scooter riding). We have corroborated the excellent performance (on average 13.11% higher accuracy than the other baselines in terms of precision, recall, and F1 measure) and effectiveness of CG-HMI in recognizing and extracting the important HMI concepts through cross-modality learning. Our CG-HMI studies also provide real-world implications (e.g., road safety and driving behaviors) about the interactions between the drivers and other traffic participants.  more » « less
Award ID(s):
2239897
PAR ID:
10500771
Author(s) / Creator(s):
; ;
Publisher / Repository:
ACM
Date Published:
Journal Name:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Volume:
7
Issue:
3
ISSN:
2474-9567
Page Range / eLocation ID:
1 to 25
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Electric(e)-scooters have emerged as a popular, ubiquitous, and first/last-mile micromobility transportation option within and across many cities worldwide. With the increasing situation-awareness and on-board computational capability, such intelligent micromobility has become a critical means of understanding the rider's interactions with other traffic constituents (called Rider-to-X Interactions, RXIs), such as pedestrians, cars, and other micromobility vehicles, as well as road environments, including curbs, road infrastructures, and traffic signs. How to interpret these complex, dynamic, and context-dependent RXIs, particularly for the rider-centric understandings across different data modalities --- such as visual, behavioral, and textual data --- is essential for enabling safer and more comfortable micromobility riding experience and the greater good of urban transportation networks. Under a naturalistic riding setting (i.e., without any unnatural constraint on rider's decision-making and maneuvering), we have designed, implemented, and evaluated a pilot Cross-modality E-scooter Naturalistic Riding Understanding System, namely CENRUS, from a human-centered AI perspective. We have conducted an extensive study with CENRUS in sensing, analyzing, and understanding the behavioral, visual, and textual annotation data of RXIs during naturalistic riding. We have also designed a novel, efficient, and usable disentanglement mechanism to conceptualize and understand the e-scooter naturalistic riding processes, and conducted extensive human-centered AI model studies. We have performed multiple downstream tasks enabled by the core model within CENRUS to derive the human-centered AI understandings and insights of complex RXIs, showcasing such downstream tasks as efficient information retrieval and scene understanding. CENRUS can serve as a foundational system for safe and easy-to-use micromobility rider assistance as well as accountable use of micromobility vehicles. 
    more » « less
  2. Answering complex questions about textual narratives requires reasoning over both stated context and the world knowledge that underlies it. However, pretrained language models (LM), the foundation of most modern QA systems, do not robustly represent latent relationships between concepts, which is necessary for reasoning. While knowledge graphs (KG) are often used to augment LMs with structured representations of world knowledge, it remains an open question how to effectively fuse and reason over the KG representations and the language context, which provides situational constraints and nuances. In this work, we propose GreaseLM, a new model that fuses encoded representations from pretrained LMs and graph neural networks over multiple layers of modality interaction operations. Information from both modalities propagates to the other, allowing language context representations to be grounded by structured world knowledge, and allowing linguistic nuances (e.g., negation, hedging) in the context to inform the graph representations of knowledge. Our results on three benchmarks in the commonsense reasoning (i.e., CommonsenseQA, OpenbookQA) and medical question answering (i.e., MedQA-USMLE) domains demonstrate that GreaseLM can more reliably answer questions that require reasoning over both situational constraints and structured knowledge, even outperforming models 8x larger. 
    more » « less
  3. Humans routinely extract important information from images and videos, relying on their gaze. In contrast, computational systems still have difficulty annotating important visual information in a human-like manner, in part because human gaze is often not included in the modeling process. Human input is also particularly relevant for processing and interpreting affective visual information. To address this challenge, we captured human gaze, spoken language, and facial expressions simultaneously in an experiment with visual stimuli characterized by subjective and affective content. Observers described the content of complex emotional images and videos depicting positive and negative scenarios and also their feelings about the imagery being viewed. We explore patterns of these modalities, for example by comparing the affective nature of participant-elicited linguistic tokens with image valence. Additionally, we expand a framework for generating automatic alignments between the gaze and spoken language modalities for visual annotation of images. Multimodal alignment is challenging due to their varying temporal offset. We explore alignment robustness when images have affective content and whether image valence influences alignment results. We also study if word frequency-based filtering impacts results, with both the unfiltered and filtered scenarios performing better than baseline comparisons, and with filtering resulting in a substantial decrease in alignment error rate. We provide visualizations of the resulting annotations from multimodal alignment. This work has implications for areas such as image understanding, media accessibility, and multimodal data fusion. 
    more » « less
  4. Recent work has shown that speech paired with images can be used to learn semantically meaningful speech representations even without any textual supervision. In real-world low-resource settings, however, we often have access to some transcribed speech. We study whether and how visual grounding is useful in the presence of varying amounts of textual supervision. In particular, we consider the task of semantic speech retrieval in a low-resource setting. We use a previously studied data set and task, where models are trained on images with spoken captions and evaluated on human judgments of semantic relevance. We propose a multitask learning approach to leverage both visual and textual modalities, with visual supervision in the form of keyword probabilities from an external tagger. We find that visual grounding is helpful even in the presence of textual supervision, and we analyze this effect over a range of sizes of transcribed data sets. With ∼5 hours of transcribed speech, we obtain 23% higher average precision when also using visual supervision. 
    more » « less
  5. Grounded language acquisition is a major area of research combining aspects of natural language processing, computer vision, and signal processing, compounded by domain issues requiring sample efficiency and other deployment constraints. In this work, we present a multimodal dataset of RGB+depth objects with spoken as well as textual descriptions. We analyze the differences between the two types of descriptive language and our experiments demonstrate that the different modalities affect learning. This will enable researchers studying the intersection of robotics, NLP, and HCI to better investigate how the multiple modalities of image, depth, text, speech, and transcription interact, as well as how differences in the vernacular of these modalities impact results. 
    more » « less