In this plenary discussion, Dr. Chao presents his research framework and reflections from engaging in Digital Mathematics Storytelling within Black, Asian American, and Asian American communities in multiple countries. The framework, based heavily around storytelling, counter-storytelling, and Critical Race Theory, has been employed as a workshop to elicit mathematics video stories from youth and mathematics teachers. Here, Dr. Chao reflects on what he’s learned from these workshops and how he’s started to recognize not only the power of storytelling for forging mathematics and community identities, but the dangers to our society because of social media and weaponized uses of mobile video everywhere. He ends by calling for a new critical digital media literacy within our field of mathematics education. more »« less
Chao, Theodore; Hidayat, Angga; Oliwe, Ruth N
(, Proceedings of the Forty-Fifth Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education)
Lamberg, T; Moss, D
(Ed.)
In this research study, we detail how Digital Mathematics Storytelling, in which youth create video stories detailing the mathematics knowledge existing within their families and communities, can actively create counter-stories to the model minority myth. Through intergenerational video storytelling in historic Asian American communities, the research team and participants used a community participatory action research and narrative inquiry framework to engage elementary and middle-school aged youth in mathematics-based storytelling that not only detailed the painful effects of the model minority myth but also showcased that mathematics identities within Asian American communities can be rich and joyful.
Chao, Theodore
(, International Congress on Mathematics Education)
Beswick, K; Morony, W
(Ed.)
Digital Mathematics Storytelling is a construct I’ve used to elicit mathematics stories within multiple communities in multiple countries. The framework, based on the idea counter-storytelling, has come from multiple iterations of digital mathematics storytelling workshops from youth and mathematics teachers. In this paper, I reflect on what I’ve learned about the power of storytelling for connecting mathematics to community, cultural, and family identities. But I have also seen how digital media can become weaponized, particularly in the ways it has created a new form of consumerism. In this paper, I make the argument that digital mathematics storytelling not only helps to elicit narratives around mathematics identity, but also helps forge a new critical digital media literacy within our field of mathematics education.
Digital Mathematics Storytelling (DMST) is an innovative educational approach that leverages the power of storytelling to connect mathematics with community, cultural, and family identities. Through this method, educators help youth and teachers develop critical digital media literacy, addressing the educational and societal impacts of digital media as well as fostering mathematical exploration. This poster presents the ways that a DMST workshop for youth who have recently migrated to the U.S. (voluntarily and involuntarily) opened up space for the exploration of mathematics, digital, and cultural identities and literacies as connected to the ongoing aftereffects of colonization.
Cisneros, Laura; Campbell, Todd; Freidenfelds, Nicole; Lindemann, Anna; Elliot-Famularo, Heather; Chadwick, Cary; Dickson, David; Park, Byung-Yeol
(, Frontiers in Education)
The environment, science, technology, engineering, arts, and mathematics fields (a collection of fields we call E-STEAM) continue to grow and remain economically and ecologically important. However, historically excluded groups remain underrepresented in science and technology professions, particularly in environmental and digital media fields. Consequently, building pathways for historically excluded students to enter economically viable and ecologically influential E-STEAM professions is critically important. These new pathways hold promise for increasing innovation within these fields and ensuring a multiplicity of representation as these fields are shaped and reshaped to attend to the plural interests of diverse communities. Consequently, this conceptual paper describes an eco-digital storytelling (EDS) approach to engaging historically excluded populations in science, technology, engineering, and mathematics (STEM). This approach offers structured learning opportunities connected to learner interests and community needs with the aim of increasing E-STEAM identity and career interest of teens from groups historically excluded from E-STEAM fields. E-STEAM identity is a meaning one can attach to oneself or that can be ascribed externally by others as individuals interact and engage in E-STEAM fields in ways that foreground the environment. The EDS approach leverages community-based action, technology and digital media, and arts and storytelling as entry points for engaging learners. EDS is designed to increase teens’ content knowledge within multiple E-STEAM fields and to provide numerous technology-rich experiences in both application of geospatial technologies (i.e., GPS, interactive maps) and digital media creation (i.e., video, animation, ArcGIS StoryMaps) as a way to shape teens’ cultural learning pathways. Examples of rich digital media presentations developed to communicate the EDS approach and local environmental opportunities, challenges, and projects are provided that exemplify how both participation in and communication of environmental action can contribute to more promising and sustainable futures.
Abstract This study addressed whether combining tinkering with digital storytelling (i.e., narrating and reflecting about experiences to an imagined audience) can engender engineering learning opportunities. Eighty‐four families with 5‐ to 10‐year‐old (M = 7.69) children (48% female children; 57% White, 11% Asian, 6% Black) watched a video introducing a tinkering activity and were randomly assigned either to a digital storytelling condition or a no digital storytelling condition during tinkering. After tinkering, families reflected on their tinkering experience and were randomly assigned to either engage in digital storytelling or not. Children in the digital storytelling condition during tinkering spoke most to an imagined audience during tinkering, talked most about engineering at reflection, and remembered the most information about the experience weeks later.
Chao, Theodore. Storytelling, Mathematics, and Community. Retrieved from https://par.nsf.gov/biblio/10510358. Proceedings of the Forty-Fifth Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education 1.
Chao, Theodore. Storytelling, Mathematics, and Community. Proceedings of the Forty-Fifth Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, 1 (). Retrieved from https://par.nsf.gov/biblio/10510358.
Chao, Theodore.
"Storytelling, Mathematics, and Community". Proceedings of the Forty-Fifth Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education 1 (). Country unknown/Code not available: University of Nevada. https://par.nsf.gov/biblio/10510358.
@article{osti_10510358,
place = {Country unknown/Code not available},
title = {Storytelling, Mathematics, and Community},
url = {https://par.nsf.gov/biblio/10510358},
abstractNote = {In this plenary discussion, Dr. Chao presents his research framework and reflections from engaging in Digital Mathematics Storytelling within Black, Asian American, and Asian American communities in multiple countries. The framework, based heavily around storytelling, counter-storytelling, and Critical Race Theory, has been employed as a workshop to elicit mathematics video stories from youth and mathematics teachers. Here, Dr. Chao reflects on what he’s learned from these workshops and how he’s started to recognize not only the power of storytelling for forging mathematics and community identities, but the dangers to our society because of social media and weaponized uses of mobile video everywhere. He ends by calling for a new critical digital media literacy within our field of mathematics education.},
journal = {Proceedings of the Forty-Fifth Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education},
volume = {1},
publisher = {University of Nevada},
author = {Chao, Theodore},
editor = {Lamberg, T and Moss, D}
}
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