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Title: Implementation and Evaluation of a Virtual Hackathon in an Urban HSI Community College during COVID-19
This paper shares the analysis of our quantitative findings regarding the impact of a virtual informal collaborative experiential learning activity on diverse students' computational thinking, critical thinking, and self-efficacy in STEM activities. Designed as part of an ongoing National Science Foundation sponsored project to provide underrepresented minority (URM) students from underserved economic backgrounds with real-world career preparation and technical education across disciplines through collaborative project activities using cutting-edge technologies, the Hackathon for Social Good was implemented during the COVID-19 shutdowns in a New York City community college in lower Manhattan. Students worked in teams to innovate practical solutions to global problems with mentor support from both academia and the tech industry. This intervention drew 36 students from Computer Science, Business, and Sociology classes, who worked with volunteers and alumni during a full-day event in the Fall of 2021, using AI and data science to design culturally sensitive data-driven solutions for real-world problems. The tracks covered the following topics: Zero Hunger, Clean Water, and Sanitation, Green Consumption, Racial Justice, Quality Education, Good Health, and Well Being. The two main objectives of this project are as follows: (1) Design a remote interdisciplinary one-day experiential collaborative learning environment to engage URM teams of students from a community college in applying computational thinking to develop solutions for social good. (2) Conduct research on our intervention to study its effect on students' self-efficacy, as well as their knowledge of, and comfort with, computational thinking, critical thinking, problem-solving, and STEM. The evidence gathered from qualitative and quantitative data indicates that using these mechanisms to infuse CT into student learning across disciplines has several positive outcomes. Students reported increased leadership skills, comfort with teamwork, problem-solving, and critical thinking. A quantitative study specifically showed a positive impact on student confidence in their ability to do CT and improved their sense of efficacy in impacting the world outside of the hackathon.  more » « less
Award ID(s):
2122690
PAR ID:
10547076
Author(s) / Creator(s):
; ; ;
Publisher / Repository:
Consortium for Computing Sciences in Colleges
Date Published:
Journal Name:
Journal of computing sciences in colleges
Volume:
38
Issue:
6
ISSN:
1937-4771
Page Range / eLocation ID:
72-84
Subject(s) / Keyword(s):
Hackathon, Computer Science Education, Experiential Learning
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
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