skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Design and Validation of a Torso-Dynamics Estimation System (TES) for Hands-Free Physical Human-Robot Interaction
We designed and validated two interfaces for physical human-robot interaction that utilize torso motions for hands-free navigation control of riding or remote mobile robots. The Torso-dynamics Estimation System (TES), which consisted of an instrumented seat (Force Sensing Seat, FSS) and a wearable sensor (inertial measurement unit, IMU), was developed to quantify the translational and rotational motions of the torso, respectively. The FSS was constructed from six uniaxial loadcells to output 3D resultant forces and torques, which were used to compute the translational movement of the 2D center of pressure (COP) under the seated user. Two versions of the FSS (Gen 1.0 and 2.0) with different loadcell layouts, materials, and manufacturing methods were developed to showcase the versatility of the FSS design and construction. Both FSS versions utilized low-cost components and a simple calibration protocol to correct for dimensional inaccuracies. The IMU, attached on the user’s upper chest, used a proprietary algorithm to compute the 3D torso angles without relying heavily on magnetometers to minimize errors from electromagnetic noises. A validation study was performed on eight test subjects (six able-bodied users and two manual wheelchair users with reduced torso range of motion) to validate TES estimations by comparing them to data collected on a research-grade force plate and motion capture system. TES readings displayed high accuracy (average RMSE of 3D forces, 3D torques, 2D COP, and torso angles were well less than maximum limits of 5N, 5Nm, 10mm, and 6˚, respectively).  more » « less
Award ID(s):
2024905
PAR ID:
10548503
Author(s) / Creator(s):
; ; ; ; ; ; ; ;
Publisher / Repository:
IEEE
Date Published:
ISBN:
979-8-3503-3670-2
Page Range / eLocation ID:
171 to 178
Format(s):
Medium: X
Location:
Busan, Korea, Republic of
Sponsoring Org:
National Science Foundation
More Like this
  1. A hands-free (HF) lean-to-steer control concept that uses torso motions is demonstrated by navigating a virtual robotic mobility device based on a ball-based robotic (ballbot) wheelchair. A custom sensor system (i.e., Torso-dynamics Estimation System (TES)) was utilized to measure and convert the dynamics of the rider’s torso motions into commands to provide HF control of the robot. A simulation study was conducted to explore the efficacy of the HF controller compared to a traditional joystick (JS) controller, and whether there were differences in performance by manual wheelchair users (mWCUs), who may have reduced torso function, compared to able-bodied users (ABUs). Twenty test subjects (10 mWCUs + 10 ABUs) used the subject-specific adjusted TES while wearing a virtual reality headset and were asked to navigate a virtual human rider on the ballbot through obstacle courses replicating seven indoor environment zones. Repeated measures MANOVA tests assessed performance metrics representing efficiency (i.e., number of collisions), effectiveness (i.e., completion time), comfort (i.e., NASA TLX scores), and robustness (i.e., index of performance). As expected, more challenging zones took longer to complete and resulted in more collisions. An interaction effect was observed such that ABUs had significantly more collisions using JS vs. HF control, while mWCUs had little difference with either interface. All subjects reported greater physical demand was needed for HF control than JS control; although, no users visibly showed or expressed fatigue or exhaustion when using HF control. In general, HF control performed as well as JS control, and mWCUs performed similarly to ABUs. 
    more » « less
  2. Abstract In this article, we present a live speech-driven, avatar-mediated, three-party telepresence system, through which three distant users, embodied as avatars in a shared 3D virtual world, can perform natural three-party telepresence that does not require tracking devices. Based on live speech input from three users, this system can real-time generate the corresponding conversational motions of all the avatars, including head motion, eye motion, lip movement, torso motion, and hand gesture. All motions are generated automatically at each user side based on live speech input, and a cloud server is utilized to transmit and synchronize motion and speech among different users. We conduct a formal user study to evaluate the usability and effectiveness of the system by comparing it with a well-known online virtual world, Second Life, and a widely-used online teleconferencing system, Skype. The user study results indicate our system can provide a measurably better telepresence user experience than the two widely-used methods. 
    more » « less
  3. Abstract Plate reconstruction models are constructed to fit constraints such as magnetic anomalies, fracture zones, paleomagnetic poles, geological observations and seismic tomography. However, these models do not consider the physical equations of plate driving forces when reconstructing plate motion. This can potentially result in geodynamically-implausible plate motions, which has implications for a range of work based on plate reconstruction models. We present a new algorithm that calculates time-dependent slab pull, ridge push (GPE force) and mantle drag resistance for any topologically closed reconstruction, and evaluates the residuals—or missing components—required for torques to balance given our assumed plate driving force relationships. In all analyzed models, residual torques for the present-day are three orders of magnitude smaller than the typical driving torques for oceanic plates, but can be of the same order of magnitude back in time—particularly from 90 to 50 Ma. Using the Pacific plate as an example, we show how our algorithm can be used to identify areas and times with high residual torques, where either plate reconstructions have a high degree of geodynamic implausibility or our understanding of the underlying geodynamic forces is incomplete. We suggest strategies for plate model improvements and also identify times when other forces such as active mantle flow were likely important contributors. Our algorithm is intended as a tool to help assess and improve plate reconstruction models based on a transparent and expandable set of a priori dynamic constraints. 
    more » « less
  4. null (Ed.)
    During high-speed rear impacts with delta-V > 25 km/h, the front seats may rotate rearward due to occupant and seat momentum change leading to possibly large seat deflection. One possible way of limiting this may be by introducing a structure that would restrict large rotations or deformations, however, such a structure would change the front seat occupant kinematics and kinetics. The goal of this study was to understand the influence of seat back restriction on head, neck and torso responses of front seat occupants when subjected to a moderate speed rear-impact. This was done by simulating a rear impact scenario with a delta-V of 37.4 km/h using LS-Dyna, with the GHBMC M50 occupant model and a manufacturer provided seat model. The study included two parts, the first part was to identify worst case scenarios using the simplified GHBMC M50-OS, and the second part was to further investigate the identified scenarios using the detailed GHBMC M50-O. The baseline condition included running the belted GHBMC on the seat at the specified pulse. This was followed by including a seatback constraint, a restriction bar, at 65 mm from the seat back to restrict rearward movement. Four different scenarios were investigated using the GHBMC M50-OS for the first part of the study both in the baseline and inclusion of a restriction bar behind the seatback: occupant seated normally; occupant offset on the seat; occupant rotated on the seat; and occupant seated normally but at a slightly oblique rear impact direction. The oblique condition was identified as the worst-case scenario based on the inter-vertebral kinematics; therefore, this condition was further investigated in the simulations with GHBMC M50-O. In the oblique rear impact scenario, the head missed the head restraint leading to inter-vertebral rotations exceeding the physiological range of motions regardless of the restriction bar use. However, adding a restriction bar behind the seat back showed a higher HIC and BrIC in both normal and oblique pulses due to the sudden stop, although the magnitudes were below the threshold. 
    more » « less
  5. This article presents an optimization formulation and experimental validation of a dynamic-joint-strength-based two-dimensional symmetric maximum weight-lifting simulation. Dynamic joint strength (the net moment capacity as a function of joint angle and angular velocity), as presented in the literature, is adopted in the optimization formulation to predict the symmetric maximum lifting weight and corresponding motion. Nineteen participants were recruited to perform a maximum-weight-box-lifting task in the laboratory, and kinetic and kinematic data including motion and ground reaction forces were collected using a motion capture system and force plates, respectively. For each individual, the predicted spine, shoulder, elbow, hip, knee, and ankle joint angles, as well as vertical and horizontal ground reaction force and box weight, were compared with the experimental data. Both root-mean-square error and Pearson’s correlation coefficient ( r) were used for the validation. The results show that the proposed two-dimensional optimization-based motion prediction formulation is able to accurately predict all joint angles, box weights, and vertical ground reaction forces, but not horizontal ground reaction forces. 
    more » « less